The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS In Development: Procedural Asteroids

There’s an important upgrade for Blockade Runner coming up, however it might take an extra week or so to get out the door, so we thought we’d show some other simultaneous developments that are going on in the meantime!

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Procedural Asteroids


There’s an important upgrade for Blockade Runner coming up, however it might take an extra week or so to get out the door, so we thought we’d show some other simultaneous developments that are going on in the meantime!


Today’s simultaneous development is... Procedurally Generated Asteroids! Asteroids in the game need to appear in a hurry while still looking some-what like an asteroid, which means a simple sphere with some pockets wouldn’t quite cut it. To test our generation algorithms, we’d load in 3D meshes to compare the results, and just for fun, we’d load in some other weird shapes:



Smoothing the asteroids (diagonals, curves, etc), implementing crater noise, and generating internal layers, caves, and debri are the next obvious steps, but this definitely is an important step towards stellar exploration in the game! We can’t wait to start hauling out some iron out of the asteroid field to build our hand-made starship!

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