*Due to my inability to gain essentially any attention for this game's development, I have moved on to other projects for now. I will return to and likely remake Blight at a future date, but it is suspended indefinitely until then. Hopefully, another project will become successful enough to return to Blight. I appreciate the support I've received so far, and I also apologize to those same supporters that I have been unable to deliver.* Blight is an independently-developed platformer that spans four kingdoms as you combat an industrialized race bent on draining every resource available out of the land. Players are helped along by a pendant that gives them the ability to harness a wall of power temporarily. This allows the player to block projectiles, clear pathways, disrupt enemies, raise dangerous obstacles and ceilings, and float temporarily. System Requirements: Windows PC DirectX 9 compatible video card Recommended: Intel Pentium D or better Nvidia Geforce 7900 or better

Post news Report RSS Alpha Funding goal for end of the summer.

To speed up the release of Blight, I plan on using Alpha Funding to release the game with staggered pricing proportional to final game completion.

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Blight is made up of four worlds. Each is in a varied location, and each becomes more mechanized as you progress. The game is fairly ambitious, though perfectly doable. And after a while working on it, alpha funding may just be the way to go with the game. I would start with a release of world 1. It is the most polished, though I've got stuff done past it. Supporters would be able to buy-in for 1/4 of the final price so they can get the first world. And for early support, they would get the rest of the game free upon completion. A second tier of release would happen when world 2 was finished, thus selling the game for 1/2 price and promising the other half for free, and so on. This would solve (hopefully!) multiple problems such as funding, explicit release schedules, better awareness, and people would get to play the game earlier! I plan on having the first alpha release up this summer, so keep an eye out!

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