Since the guns are big, they are easier to see even from a longer distance. Realistic sized guns just look too small in a computer screen.
The new guns are: Pulse Rifle and Anti-Tank Rifle. The Pulse Rifle was there before, but the model was done in a different style, so I had to give it a new look. It shoots red beams and alternate attack shoots 8 beams at the same time in a spread pattern. The Anti-Tank Rifle shoots high velocity bullets. Primary attack shoots them so that they rip through targets, and the alternate attack shoots an explosive bullet.
There's also a throwable Bomb that can be throwed at any time without needing to change weapon. Also the Sword got an alternate attack that shoots some electric bolts that can bounce once or go through one target.
Showing the new guns in action in a level that looks more like a level. As player can jump high, and eventually fly, I thought there should be lots of vertical stuff in the levels. The monsters should also be able to move around better, so they wouldn't be so "stuck" on the "platforms" I place them in the level editor. I'll get into that when I get some new monsters into the game.
The HUD graphics are a bit temp, but at least it's not the brown Quake HUD anymore. Also made some console characters.. at first they were in a similar style as the big numbers in the HUD, but that was too unreadable. I'll probably change the HUD numbers into a similar style as the console characters, plus make some big font for menu graphics etc. The current big font is just unreadable when there's lots of text.