Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...
Something I just noticed in the software Quake engines. Player's view model is clipped with the water. Happens when going into it or coming out.
In DarkPlaces that doesn't happen, which looks ridiculous when player is standing on some waist deep water and looking down, and see the legs are not at the bottom, but standing somewhere over the water.
Of course software engines are so limited that they can't have player's lower body become visible in the view when looking down...
Anyway, if I use a software engine, I just got to make a place where there's water so deep that it hides some half of the weapon when player is standing on the bottom and looking forward...
Also it seems that the view models are clipped by everything.. if player's view offset was close to the floor, the view model might get clipped by the floor.
They get clipped with enemies/etc, so if I put the big sword back into this, it could actually look cutting the enemies, instead of being waved in front of them, never even touching. But maybe swords fit better for some other game...
GLQuake kinda does it too, but not as well as software.