Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Dither Test
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
numbersix
numbersix

I'm curious about the choice of a 16 color palette.
Is this a retro thing, or for performance gains?

Reply Good karma Bad karma+2 votes
TwinBeast Author
TwinBeast

It's a bit both, and it's simpler to make the graphics when there's a pretty limited set of colors available.

And maybe I use the (currently automatic) resolution scaling to scale it to 640x400 (or 360, 480). Like the Doom version had this resolution. Though if it should mimic some old VGA modes, then at 640x400 there can only be 16 colors... En.wikipedia.org

I've also chosen the colors to the palettes using VGA limit of 6 bits for each Red, Green and Blue channel.

I guess I could use the VGA limits on both the resolution and colors. The 16 color palette is about complete.

Turning texture filtering on, can make the dithering rounder, so it doesn't feel so sharp on the eyes.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

If I use a palette, then the textures should also use it, otherwise it would feel kind of wrong. With a 16 color palette, the textures kind of need a lot of dithering to not look really flat everywhere. I think it's a bit too heavy contrast dither though.

Anyway, maybe I'll use a 32 color palette. Also I'd like to have least 8 shades for grey.