Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

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Ammo Items
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thonglover
thonglover

Nuclear Ammo! Btw the shading reminds me of those old 3D DOS games!

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TwinBeast Author
TwinBeast

At the moment it's still kinda DOS compatible too... No idea if it stays like that. If I change something in the engine source code, it's going to be WinQuake engine's source code that I change & compile into a new exe. Some of the limits in the original exes are a bit annoying, but sure I can get the game work within those limits.

If the game works in the original exes, then it should also work in any other Quake engine, although so far what I've tried, other engines have too much enhancements for the Quake game, and so they might not look right or even play right. It's basically kinda unplayable in GL/hardware rendered engines...

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OsirisGodoftheDead
OsirisGodoftheDead

What is with the new textures and look?

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TwinBeast Author
TwinBeast

The new look is something I used with some Doom model/texture pack I was making at the start of the summer. It was pretty fun and fast. I was able to replace all weapons, all items, some monsters and some decorations in just a couple weeks, plus also did some textures, sounds for the weapons and few levels.

As I keep changing stuff every few months, because of getting bored or whatever.. maybe with this kind of simple style I can get it done before I want to change it again.

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OsirisGodoftheDead
OsirisGodoftheDead

I liked the old style better.

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Description

All the Ammo items got some fullbrighted areas (maybe that one item needs some more), so you can find them in darker areas too. Main weapon ammo items come in 2 sizes. Support weapon ammos are 1 size only. Enemies may drop those smaller items.

The weapons didn't have any fullbrights... But they probably appear next to some lights anyway. The weapons that appear double in the view also appear double in the item.

They all rotate / get some random angles.

Changed the Upper HUD text bright. Maybe it's a bit clearer what's what in it, but maybe now the Overload and Warning kinda look like.. are they already active?

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