Blair Witch Volume 1: Rustin Parr, the first of three games to take place within the fictional universe of the Blair Witch, takes its name from a character mentioned only briefly in the movie. Parr was arrested for the ritualistic murders of seven children in 1941. You play as Elspeth "Doc" Holliday, an agent for a secret government agency called "Spookhouse". She is dispatched to Burkittsville, Maryland to see if there is any truth to the claims of supernatural forces at work there. The game is technically also a sequel to Nocturne. Holliday was a minor character in Nocturne, with several other characters from that game also appearing in this game.
This makes the game use the highest quality 3D models for all the characters and enemies all the time.
With this modification the game will use the highest quality 3D models for all the characters and enemies all the time.
Originally the game would use those models only in cutscenes and when a conversation is triggered, and during the gameplay the game would switch between lower and higher quality models depending on the distance from the camera.
Extract the archive and copy all the files (except the comparison images and the README file) into the game installation directory.
- When starting a new game instead of "The Rustin Parr Investigation" story, you will get three options. Select "hq-bw1" to start from beginning.
- When starting a new game the difficulty selection screen will not appear:
--- either change the settings before applying this mod
--- or go to game installation folder, open SYSTEM folder, then open nocturne.ini file with a text editor and change combatDifficultyMode and puzzleDifficultyMode values; 0 is for normal, 1 is for hard difficulty. Save the file.
HOW IT WAS MADE
First I used the Nocturne Editor to extract all files from BLAIRENEMY.POD, BLAIRHERO.POD and BLAIRNPC.POD, then I unloaded them ("unload" means the game should look for files in folders inside the game directory instead in POD archives).
DFM files inside MODELS folder contain 3D model info. Models for characters have up to 5 LODs and with the shadowOnlyFlag the lowest quality model is set to be used only for shadow rendering.
So, what I did is I just turned on the shadowOnlyFlag for all the lower quality models, and left only the highest quality model to be used for normal rendering.
Nocturne and other Blair Witch games seem to use the highest quality models all the time by default, so it is strange that this one was different.
Svetlana is by far the most detailed character in the game made of 1028 vertices (compared to Doc with only 598 and Stranger with 696 vertices) and has higher resolution textures. That model was probably already been used in early prototypes of Bloodrayne, before this game was even finished.