Blademaster: Duelist is a game where you fight with mouse movements.
Links:
Engine uses: Ogre, RakNet, Bullet, FMOD.
I didn't write for long time. It does not mean that project is dead, but progress is slow. I am working on it in my spare time after work.
Major changes:
- No player vs player multiplayer:
Steering in this game feels much better with fast attacks. The problem with multiplayer is if enemy (which is the other player) attacks, the player has too little time to press block button, not to mention moving shield to dangered position.
To solve this problem attacks have to be much slower, possibly with animation which signalise attack. But it destroys feeling of controlling the sword.
Cooperation multiplayer is not affected by this problem. But it has low priority right now.
- Level editor:
Because game will be single player only (maybe with co-op in future), arenas are not enough. So I decided to make my own level editor.
- AI improvement:
Now it is possible to fight with two enemies at once.
- Other changes like traps, ropes, breakable objects or player's character partial transparency.
And few screens from level editor:
New demo available! Current demo version is 2018-10.
I hope this graphic effect will make slash a little more dynamic. The combat system is undergoing major changes right now. It is because from one hand...
New demo available! I added shield and new weapons: sabre and flail.
This is fight system demo which is part of the game "Blademaster: Duelist". Although many of things like graphics or game rules may change in production...
This is fight system demo which is part of the game "Blademaster: Duelist". Although many of things like graphics or game rules may change in production...
This is fight system demo which is part of the game "Blademaster: Duelist". Although many of things like graphics or game rules may change in production...
This is fight system demo which is part of the game "Blademaster: Duelist". Although many of things like graphics or game rules may change in production...
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Well right now the slow motion is ruining any sort of fun I could've had. When slow motion gets toggled the input from my mouse gets insanely delayed and it's the opposite of helpful to be honest. I understand the reasons why you made it that way but you shouldn't underestimate the users skill and the implementation is counter productive. Keep it up.
I uploaded new demo - it is now possible to disable slowmotion. In "New game" change "Auto slow down" to "No" and "Game speed" to 100%.
how can i disable slowmotion in the demo?
Right now it is not possible. I will make it configurable in the future. Main reason of slow motion here is to give player a bit more time to react, especially when there is no pre-attack animation which will inform other player about attack.