Blademaster: Duelist is a game where you fight with mouse movements.

Links:

Engine uses: Ogre, RakNet, Bullet, FMOD.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

I didn't write for long time. It does not mean that project is dead, but progress is slow. I am working on it in my spare time after work.

Major changes:
- No player vs player multiplayer:
Steering in this game feels much better with fast attacks. The problem with multiplayer is if enemy (which is the other player) attacks, the player has too little time to press block button, not to mention moving shield to dangered position.
To solve this problem attacks have to be much slower, possibly with animation which signalise attack. But it destroys feeling of controlling the sword.
Cooperation multiplayer is not affected by this problem. But it has low priority right now.
- Level editor:
Because game will be single player only (maybe with co-op in future), arenas are not enough. So I decided to make my own level editor.
- AI improvement:
Now it is possible to fight with two enemies at once.
- Other changes like traps, ropes, breakable objects or player's character partial transparency.

And few screens from level editor:

LevelEditor screen1

LevelEditor screen2

Blademaster: Duelist - New demo (2019-05)

Blademaster: Duelist - New demo (2019-05)

News

New demo available! Current demo version is 2019-05.

Blademaster: Duelist - New demo (2018-10)

Blademaster: Duelist - New demo (2018-10)

News 3 comments

New demo available! Current demo version is 2018-10.

Blademaster: Duelist - 10 - Sword trail

Blademaster: Duelist - 10 - Sword trail

News

I hope this graphic effect will make slash a little more dynamic. The combat system is undergoing major changes right now. It is because from one hand...

Blademaster: Duelist - New demo (2018-06)

Blademaster: Duelist - New demo (2018-06)

News

New demo available! I added shield and new weapons: sabre and flail.

RSS Files
Blademaster_FightSystemDemo_2019_05

Blademaster_FightSystemDemo_2019_05

Demo

This is fight system demo which is part of the game "Blademaster: Duelist". Although many of things like graphics or game rules may change in production...

Blademaster_FightSystemDemo_2018_10

Blademaster_FightSystemDemo_2018_10

Demo

This is fight system demo which is part of the game "Blademaster: Duelist". Although many of things like graphics or game rules may change in production...

Blademaster_FightSystemDemo_2018_06

Blademaster_FightSystemDemo_2018_06

Demo

This is fight system demo which is part of the game "Blademaster: Duelist". Although many of things like graphics or game rules may change in production...

Blademaster_FightSystemDemo_2018_03_08

Blademaster_FightSystemDemo_2018_03_08

Demo

This is fight system demo which is part of the game "Blademaster: Duelist". Although many of things like graphics or game rules may change in production...

Post comment Comments
Grator
Grator - - 3 comments

Well right now the slow motion is ruining any sort of fun I could've had. When slow motion gets toggled the input from my mouse gets insanely delayed and it's the opposite of helpful to be honest. I understand the reasons why you made it that way but you shouldn't underestimate the users skill and the implementation is counter productive. Keep it up.

Reply Good karma Bad karma+1 vote
przemir Creator
przemir - - 4 comments

I uploaded new demo - it is now possible to disable slowmotion. In "New game" change "Auto slow down" to "No" and "Game speed" to 100%.

Reply Good karma+2 votes
Grator
Grator - - 3 comments

how can i disable slowmotion in the demo?

Reply Good karma Bad karma+1 vote
przemir Creator
przemir - - 4 comments

Right now it is not possible. I will make it configurable in the future. Main reason of slow motion here is to give player a bit more time to react, especially when there is no pre-attack animation which will inform other player about attack.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @blademasterduel

New demo available at: Indiedb.com I changed mouse -> sword position mapping. Instead of mouse visualis… T.co

May 12 2019

RT @IndieDB: Download and play the new demo for Blademaster: Duelist, an indie melee combat game with mouse-based sword movement… T.co

Oct 27 2018

It will be possible to try newest version of Blademaster: Duelist at #PGA2018 . #indiedev #indiegame #indiegamedev T.co

Oct 5 2018

I added hit feedback: blood splash when player was hit and floating caption with damage number when enemy was hit.… T.co

Sep 29 2018

I hope this graphic effect will make slash a little more dynamic. The combat system itself is undergoing major chan… T.co

Aug 25 2018

Hi #indiedevhour ! My name is Przemek and this is project I develop in my free time: "Blademaster: Duelist" - game,… T.co

Jun 6 2018

Blademaster:Duelist will be present at #PixelHeaven2018 (https://www.facebook.com/events/128093031167249/) There will be multiplayer mode av… T.co

Jun 5 2018

Blademaster: Duelist is a game where you fight with mouse movements. Fight system demo on the site:… T.co

May 16 2018

Adding shield. Fight system demo on the site: Indiedb.com Blademaster: Duelist - game where you fight w… T.co

Apr 7 2018