Bionic Commando is an action-adventure game, in which the player controls player-character Nathan Spencer. The game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to keep the players within the confines of the linear level design. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies at close range. The bionic arm can be used to grab and launch objects such as boulders and cars at enemies. In addition, he is equipped with boots that enable him to kick said objects at enemies. These boots are also the reason Spencer does not take damage from extremely long falls.
This is my ultimate step-by-step collection of all game's checkpoints (right after finishing the "Tutorial" level) on "Hard" difficulty.
4/4/2024 UPDATE (Controls and Settings Tweak):
- Manually edited control's .xml files. Since you can't have multiple secondary weapons at the same time (in the single player mode) - only one key is needed, so that key now is "2" for all secondary weapons: Hiker (Shotgun), Yelena (Sniper Rifle), Bulldog (Grenade Launcher), Joe's Machine Gun and Tarantula (Rocket Launcher), "1" is for equipping the pistol (remained by default since it's the very first weapon you get lol), and "3" is for equipping frag grenade;
- Tweaked game's HUD settings: disabled throwable objects glow (simply annoying and quite obvious which stuff you can use for throwing), and disabled the release indicator as it does not exactly coincide with the actual timing of the release of the cable to achieve the maximum swing distance for the player.