Beyond Technology is 2D sandbox tile game, which is currently in development. The game is focused around technology and realism. So, prepare for cables, machines, automation and a lot more! The world will be infinite in all four directions and the environment will change depending on where you are.

Post news Report RSS Devblog #3 - Researching and Saving

In the month of december I added saving/loading, campfires and pebbles to the world of Beyond Technology!

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Hello everyone,

Welcome to the third devblog of Beyond Technology here on IndieDB!

I haven't got too much content to show you in this devblog, because saving and loading in particular took a ton of time to implement, a lot of code had to be changed to get it to work.

So lets start with the content!

RESEARCHING RECIPES

The first thing I did this month was adding a researching system to the game.
You have to put different items together in order to unlock recipes. This process will NOT consume the items, though.

research 1 research



SAVING AND LOADING

This took a lot of time to implement, as I said above. I also had to come up with a good system for blocks to store custom data, like inventory data or some other stuff!
Anyways I also added a new menu, the world saving/loading menu (as you might have guessed). The Play button in the main menu doesn't take you straight into the game anymore,
it takes you to the new menu instead.

saving


loading


create



PEBBLES

Pebbles are small stones generated on the surface of the world. They are currently only used for crafting. Only for the biface recipe to be exact.

pebble


CAMPFIRE

The campfire is a block which will enable you to cook food and other stuff in the early game of Beyond Technology. It will not be automatable.
You have to give it some kind of fuel, like wood or coal. Different fuel will also have different burntime and will reach different temperatures.

campfirecampfire 1


That is pretty much it!

I hope you like the new stuff! Be sure to post a comment with your feedback!

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