Between the Stars is a roguelike game where you play as a captain of a military spaceship. The final goal is to get to the capital of the Republic to defend it from the attack of the outer worlds.

Post news Report RSS The visual effects of Between the Stars

In this article we want to show you how making the special effects of Between the Stars has worked.

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Hello everyone! We want to show you how making the special effects of the game has worked.

The shield system on your ship creates a second invisible animated layer over the hull. This layer detects the impact zone of different projectiles and it becomes visible over the affected area.

The thruster effect is formed by an emissive material with a particle system which generates the heat distortion wave. Each engine can vary the intensity and color of the emission to simulate damages.

Fire is comprised of four particle systems layers. Two of them are in charge of the animation of two types of flame. One being the large ones and the other the small ones that are emitted from the origin of the fire. The two layers left are a spark system emitted from the flames and a distortion layer to simulate thermal distortion.

The laser beam effect is obtained by using a line renderer and a particle emitter that simulates a thermal distortion.

The explosion systems are generated by way of a particle system that reproduces the animation on a sprite sheet. These systems are categorized and instanced by the situation as it’s required.

Remember you can play the demo and give us your feedback! Download the playable demo on steam: Store.steampowered.com Or on this direct link: Drive.google.com

You can also support us on Kickstarter!

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