Beastmancer is a monster tamer tactical RPG. Play as an adventurer in a fantasy world, capture monsters and use them to fight turn based tactical battles.
UPDATE: game is out now on Steam => Store.steampowered.com
UPDATE: alpha demos for Win64, OSX and Linux systems are available for download: Indiedb.com
UPDATE: the store page is up! check it here => Store.steampowered.com
My name is Jorge Pacheco, I'm a solo indie dev from Chile and this is my second game. My first game "Nomad Fleet" got mostly positive reviews on Steam and allowed me to work full time in game development (at least for the moment :) ) so I decided to start another project where I could apply what I learned. "Beastmancer" takes inspiration from games like "Heroes of Might & Magic" and Pokemon. My vision is to make a short but polished RPG that allows the player to collect monsters and engage in tactical battles.
I'm open to feedback so please consider following the project or leaving me a comment.
Here's the latest trailer and a pre-alpha gameplay video:
Beastmancer Alpha Trailer - Indie DB
You can also follow my progress on Twitter: Twitter.com
Hi
First I want to say I'm sorry that I stopped updating this blog but frankly I was pretty overwhelmed with the development. Making a RPG is no joke, I guess I got a bit cocky after my first game and end up underestimating the scope of this project. There's a lot of things I would have done differently if I could start over but I'll go in detail in a future postmortem, its too soon to know how this project will behave in the real market.
At least I'm happy that I didn't had to compromise in many of the combat features. I think the game has a good amount of content for an indie game but I think my biggest flaw was level design. My advice is this: don't make a big scene if you don't have a lot of things to put there.
Well, I guess I'll go in detail in the future. This is gonna be a long day for me.
Here's the link to the store: Store.steampowered.com
Wish me luck!
Regards,
Jorge
I uploaded a new version of my alpha demo with new features and major changes to its content.
I uploaded an early alpha demo for Beastmancer. Please try it and share your feedback.
The store page for Beastmancer has been approved. Also my latest progress.
After 20 days, Beastmancer has been greenlit. Here I share my experience and latest progress.
A playable alpha demo of Beastmancer for Windows 32 bit systems.
An alpha demo of Beastmancer. This version is for Linux systems (32 and 64bit executables included).
This is an alpha demo of Beastmancer. This version is for Windows 64 bit systems.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
So, slightly random, have been having fun in the new demo, (have not encountered any bugs so far) but I had two questions, one, is the giant purple turtle monster actually accessible in the demo, and two, is there any way to edit the .sav file to change my name, I realised I spelt it wrong, and it's bugging me, no big deal though, I tried but it wouldn't load after I edited the .save file.
Brilliant progress, excited for the full release. :)
Not really, that's unlocked later in the main quest.
Currently there's no way to edit your name. Maybe I could add a NPC that lets you do it but that would be in the final version and I'm a bit overwhelmed right now trying to finish the game this month. Sorry.
No worries at all, I am sure you're very busy, good luck with the launch.
This version of the demo is certainly significantly improved, one thing that has not changed much is some of the spelling/grammatical/language errors, I'm sure that's likely not a high priority for you at the moment like content and bugs would be, but I was wondering if you have that covered, or if you will need any help with it? :)
Don't worry, I'm going to hire proofreading and editing services for all the dialogues.
Glad to hear it, hope that didn't come across as sounding rude, you've done a better job than I likely would have. :)
Rude? there's nothing rude about your comments. I already released a game in Steam so I know real rudeness (and I'm proud to say I never lost my temper).
Btw I had to hire help for that because all the dialogues and lore is around 20k words so I can't just put that burden in people here (I'm looking for testers though).
This looks good, to bad its not for xp.
I can probably make a 32bit build later.
Have been loving following this along for quite a while now, loving the look, as a big fan of FFT, this looks really interesting, hope everything goes well and you get a nice prototype ready soon so we can provide feedback. :)
Thanks!