Be the Ruler. As King of Wessex, you have a country to maintain. You must expand and rise in power because in early medieval England only this upholds the nobles’ loyalty. How will you handle it? Will you lose some of your humanity making tough decisions?

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Dev Diary #4 - Worldbuilding

Dev Diary #4 - Worldbuilding

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We've been busy these past weeks building the script for the prologue, setting up the quests, and creating the environment you'll be playing in during...

Dev Diary #3 - Be the Ruler: Britannia - Furnishing!

Dev Diary #3 - Be the Ruler: Britannia - Furnishing!

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Third development diary from 3D version. Furnishing the Royal Fort!

Dev Diary #2 - Royal Feast

Dev Diary #2 - Royal Feast

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For the past week we have been working mainly on the royal fort. And in it, a royal feast where you will build relationships with your subjects!

Dev Diary #1 – A glance at the NPCs and building first scene!​

Dev Diary #1 – A glance at the NPCs and building first scene!​

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You might have seen it on our social media, and now it’s time to make it official – we are moving Be the Ruler to Unity engine and into 3D!

Dev Diary November

Dev Diary November

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I hope that managing your kingdoms hasn’t been too exhausting lately and you can spare a few moments to read what we’ve got in store for you this...

Dev Diary October

Dev Diary October

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We are back with a brand new dev diary ready to tell you everything about all the stuff coming up!

Dev Diary September #2

Dev Diary September #2

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Another week, another development diary! Read what we've prepared for you.

Dev Diary September

Dev Diary September

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Another update - we're getting closer. What are you gonna do if there are too many enemies?

June 2020 - Dev Diary! Be a one true KING!

June 2020 - Dev Diary! Be a one true KING!

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We’re okay, and we’ve been hard at work to implement new and updated elements into Be The Ruler. Here’s what we’ve got!

What is defining our game? Interface - and we will have a new one!

What is defining our game? Interface - and we will have a new one!

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So, we decided to change the entire interface. From now, Be the Ruler will show procedurally generated stories in a way that players must focus on what...

Raising children

Raising children

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It's a great time to say more about children in the game. We finished all systems for genetics, attributes, and raising them(events about this are ready...

Big update after Alpha Tests

Big update after Alpha Tests

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After alpha tests (we're happy for your help and support - thanks to you, our game will be much better and bigger, more than we ever thought), we had...

Declaring war, AI’s attacks of the player, wars between the AI kingdoms

Declaring war, AI’s attacks of the player, wars between the AI kingdoms

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Lately, we were working on events database and code, so we didn’t have much to show. Now we are back :) In today’s devlog - war and conquest!

Traits - Be the Ruler Devlog

Traits - Be the Ruler Devlog

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Today’s devlog will be different. We are still working on integrating the event database with the game engine and story branching generator. In the...

More animations, more events, and first failure - devlog 07.05.2019

More animations, more events, and first failure - devlog 07.05.2019

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We’ve got a witch! And you will decide what to do about it. More developments, and one minor setback, below.

Death, battles, generating NPCs - devlog 29.04.2019

Death, battles, generating NPCs - devlog 29.04.2019

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We’ve got death graphics now. Because, you know, even a king could die of dysentery. That’s not all, read on.

Devlog 22.04.2019

Devlog 22.04.2019

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We thought it was a high time to start a series of regular Be The Ruler devlogs. Because things happen and you should know about them.

Battle System!

Battle System!

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We're finishing the Battle System - the tricky part of the game. You will decide which resources and when to use to support battles... or to feed your...