IMPORTANT:
Sorry, I had not noticed that the inventory had bugged, i fix this and i re-upload the game a soon as possible. Sorry again. (This is fixed on 04/02/17 at 4h AM UTC).
The game is not finished, the return to menu after death is not fonctionnal, press alt + F4 for quit the game if your mouse cursors are not visible.
Hold "I" key for show the inventory.
The shotgun, m_16 and m_24 are not implemented in invotory system but you can take him and play with this.
The towergardien got a ladder but is not completly fonctionnal.
80 - 90% of house are accessible
Random spawn object at random position on map.
3 factions, one friendly and two enemis.
No spawn enemy or friends
No scrypts, 80% ia are in random mod (in test), sick and destroy, discovert, track & escape in reaction of circumstance.
80% enemis got a personnal vision, accurate, speed etc.
20% enemis are in simple patrol mod.
Small update for now.
Unity Update 5.5.1f1
Fix bullet M_24
Ai corrections
Best Optimizations (ssaa to fxaa, cliping and more))
New effects (particules and more)
Colors Corrections (multiple colors for the day and nigth cycle)
Equilibrate hunger and thirst. (the falling is downgrade)
IMPORTANT:
The game is not finished, the return to menu after death is not fonctionnal, press alt + F4 for quit the game if your mouse cursors are not visible.
"zqsd" for movement, "space" for jump, "shift' for run, "c" to crouch, "v" to change camera, "r" for reload, "p" to pause, (hold) "i" to inventory & "e" to take item. For consume it, drop this and walk on him.
The shotgun, m_16 and m_24 are not implemented in invotory system but you can take him and play with.
The towergardien got a ladder but is not completly fonctionnal.
80 - 90% of house are accessible
Ramdom spawn object at random position on map.
3 factions, one friendly and two enemis.
No spawn enemy or friends
"No scrypts", 80% ia are in random mod (in test), sick and destroy, discovert, track and escape in reaction of circumstance.
80% enemis got a personnal vision, accurate, speed etc.
20% enemis are in simple patrol mod.
pathfinding et navmesh :
Field of view of enemis:
Inventory & hud: