Jump in and take command in a fight that spans six exotic worlds with diverse environments - from steaming, swampy jungles crawling with deadly creatures to rocky wastelands strewn with boiling lava pits to ruined cities half-buried in nuclear snow. Players start by building a base from which they command a force of armored vehicles, infantry, and aircraft through a series of exploratory, offensive and defensive missions. Gamers will drive a variety of tanks and walkers, pilot the scout ships, and even jump out and fight an evil and challenging alien enemy on foot. Each side will choose from an arsenal of powerful weapons including guided missiles, mortars, mines and bazookas. This revolutionary game is the sequel to 1998's Action Game of the Year (Computer Gaming World). Complete Control Over the Battlefield!
The 220.127.116.11 cumulative patch for Battlezone II. Note that this is a beta patch.
The 1.3 patch series has been in development since September/October 2001, headed by two programmers who had worked on the original Battlezone II team: Ken 'Ultraken' Miller & Nathan 'GSH' Mates.
The Battlezone II Music pack has been graciously contributed by Carey Chico, who was both the art director and composer of Battlezone II's music. From his archives at www.careyjamesmusic.com,, he's found various pieces of music that was composed for Battlezone II. Not all of his compositions could fit on the Battlezone II CD, so many had to be left out. The music pack contains 176MB of .mp3 files from Carey Chico's archives.
View the Battlezone II 18.104.22.168 Public Beta readme in RTF format
View the Battlezone II 22.214.171.124 Public Beta readme in PDF format (PDF viewer required; preferred reader)
The Battlezone II 1.3 patch comes with no warranty, to the extent permitted by applicable law. Except when otherwise stated in writing the copyright holders and/or other parties provide the package "as is" without warranty of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose and the accuracy of the information contained within it. The entire risk as to the quality and performance of the package is with you.
The 1.3 patch has been in development since September/October 2001, headed by two programmers who had worked on the original Battlezone II team: Ken Miller & Nathan Mates. In January 2009, Ken Miller moved to Armature Studios; in November 2009, Nathan Mates left Pandemic Studios (acquired by Electronic Arts in early 2008) for Total Immersion Software. Pandemic Studios's offices were closed in November 2009. Ken and Nathan are working on other titles as our day jobs; Battlezone II patches are done in our spare time.