-Discover huge, open, procedural generated galaxy containing hundreds of planets and various types of missions
-Construct you own spaceship with different shapes and capabilities from box-based modules by means of in-game editor
-Take part in dynamic, tactical battles with involved many of spaceships
-Through advance damage system you take off particular spaceship module
-Main character can level up like in RPG games
-Possibility to trading and looting many kinds of goods
-You can start carrier like as merchant, pirate, miner, head hunter or explorer
-Dozens of spaceship equipments and weapons to unlock or discover
Component is autonomic from other parts of ship, so it may by destroyer or damaged but ship can still working correctly but less efficiency. Ships can be equipment in various type of weapons like : heavy rally canons with anti-armor or blast missiles, gattling, flack guns, lasers for long distance battles, deadly torpedos, plasma throwers etc.
Hi, I add some features and improvements :
-Main menu is functional, is options to start new game, load game progress and change few graphic and sound options. Game progress is saving automatically.
- In game is eight factions, per three on star system, also everywhere is lot of pirates. Each planet and ship on system map belong to one of faction, in system each of faction have HQ space station if this station was captured this faction in system don't longer exist. Between faction can be different relation some of them is in union and other is in war. When faction is in war their ships sometimes make battle, player can join to battle and support one of opponents.
- Player has individual relation on each of faction. Relation become better when player done missions or worse when he robber faction planets and ships. When relation is very good faction give support ships in battles and free fuel / repair. When relation is relay bad faction ship start attack player, its no option to trade.
- Goal of whole game is collect graviton molecules and put its to black hole in middle of galaxy, otherwise galaxy will be destroyed. In each of star systems is one graviton, so avatar ship must visit most of system in galaxy map. Travel was made by warp gates but each of them have security code, each of fraction have this codes but don't give their random people. Its two options to get code, be member of one of faction or destroy one of faction HQ.
- Avatar ship can play like pirates, attack weak ship or planets and take a loot, it cause lose relation but not so much like attack missions.
- Its twelve types of missions, if they are about fight in enemy faction cause lose of relation in this fraction.
- Each of ship elements in editor have now unlock level, when player get access to new system some of parts will be unlocked. Also parts unlock can be reward for done mission.
Hi, I change game name to S.P.A.C.E its acronym of Space pursuits and close encounters. Game have also tutorial, multi language support, and not complete...
Game will be divided on two different modes/aspects, one is about combat and another is about avoiding or preparing to combat.
Hi, Battlefleet of tomorrow - simulator of fight between capital spaceships is available to download now.
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Added: -RPG elements -Long travel by wargates net -Tutorial -Quest system -New space object and effects -Battle with many of enemies and allies
Now is possible to build own ship, repair, refuel them and next go to battle. Trading system do nothing useful right now. Any ship element during battle...
You must destroy all enemy ship, and don't lose too many parts of own ship (especially all engines) Controls: W,S - change speed A,D - rotate steering...
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i played this for hours AS IS. Theres so much potential here I hope to see more.
hi to all developers of this game! ^^
This is what I think of this game:
the graphics is good, and gameplay is good as well, but the thing I'm totally getting confuse with is the battle mode, when battling another ship I can so dizzy on where is my enemy at because at the start of the battle the controls spins around till' you are facing the other way, plus can you add more armoring in the game the basic armor is as weak as a paper just a few shot from the sides even if heavily shielded the reactors or empty parts easily destroyed by the npc, which is owning me several times now. and this is my point of view of the game. Hope this game become better and easy to understand!! and keep it up guys!!!
Hi, thanks, I'm one men studio but game should be release in firs half on this year ;)
Steering is similar to this in real, water ships but is useful to making a wheels around enemies and shoot. Steering wheel don,t automatically back to neutral position, use for that Q key.
Maybe i change armor to neutralize damage until they have some own HP.I forget mention about self repairing element if they haven't destroyed yet.
battlefleet gothic time!!
Good game!! I have one question actually.
Is there anyway to change the direction in placing a weapon?
or is it automatic?
In editor is menu 'Direction:', when 'side' is set gun was placed with direct to right or left, when 'forward' is set gun was placed direct to front. Turret and bridge can be placed only on center line of ship. Regards
wants this game done star wars mod
Makes fun. Tracking.