Battlefield 1942: Road to Rome expansion pack gives you more of what you demand from the original Battlefield 1942, including more maps, more vehicles, and more fighting forces.

Post tutorial Report RSS Modding Refractor 2 Games

All the tools you need to start modding Refractor 2 games.

Posted by on - Basic Client Side Coding

NOTE: This tutorial is Wiki-style (anyone can edit). Please add links to other useful tools you may know of.

All the tools you need to start modding Refractor 2 games.

Battlefield 1942:

Mod Development Toolkit, with Object Editor, Max/Maya/Gmax tools, etc.: Moddb.com

Battlecraft '42 Map Editor: Moddb.com

Battlecraft '42 Mesh Samples (required to properly render lightmaps): Moddb.com

Editor 1942 (an more complex alternative to Battlecraft '42): Moddb.com

Battlefield Vietnam:

Mod Development Toolkit, with Object Editor, Max/Maya/Gmax tools, etc.: Moddb.com

Battlecraft Vietnam (official map editor): Moddb.com

Battlefield 2
:

Official editor, with Map/Terrain/Animation/Object/Effect editing features. Also includes tools for Maya and GMax. Moddb.com

BF2Paint, A simple tool to make texturing your maps easier. It will make both the color map and detail map, based on height and gradient. Moddb.com

BGF Heightmap Converter Utility, It is a fast and easy utility for viewing and resizing heightmap (.RAW) files. It is primarily intended to make it easy to convert maps from Battlefield 1942 or Battlefield Vietnam to Battlefield 2, but it can also be used to change a BF2 map to a different size. Moddb.com

ShaderWrapper, a useful tool for changing the texture paths in a .bundledmesh file. Moddb.com

POE2's advanced 3DS Max tools, easier and more functional than DICE's. For Max 6-8:https://www.moddb.com/games/battlefield-2/downloads/poe2-3ds-max-6-8-tools For Max 9: Moddb.com

Battlefield 2142 (REQUIRES BF2 TO MOD PROPERLY):

Tutorial on how to get the BF2 editor working properly with 2142 (also links to many other good BF2141 modding tutorials: Moddb.com

Post comment Comments
dodek96_pl
dodek96_pl - - 1,197 comments

Everything you need to make a mod for BF2 is notepad and WINZIP.

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Cpt.Dann
Cpt.Dann - - 6,959 comments

Well it wouldn't be possible to mod without notepad, but you can't add new content with it.

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Simcardo
Simcardo - - 3,511 comments

sorry, i use winrar ;)

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Rogue_Assassin
Rogue_Assassin - - 73 comments

Because you are a big noob you need only this

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DukeOfJudea
DukeOfJudea - - 1,957 comments

make homework!

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Arteides
Arteides - - 166 comments

How can I add a map to my mod?
Please pm me I already have the maps ready.

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CptMold
CptMold - - 57 comments

I think there's a text document somewhere in C:\Program Files\Herp-de-Derp-de-Derp\Battlefield 1942. I'm not sure where it is inside that folder, though, so have fun...

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Hareth
Hareth - - 30 comments

how to use this??? PLZ help

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Hannibal_kills
Hannibal_kills - - 207 comments

If I chose Battlefield 1942, should I download everything needed in the list
OR what?

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Algam
Algam - - 27 comments

hola, he visto que 3dsGmax tool cuesta dinero y aparte no tengo estudios en la universidad, solo quiere hacer mods para mi comunidad (BF:V) alguien puede ayudarme?

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