The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures. Easily modifiable. You can even download other users' add-ons from the main menu.
This time they added quite a few new campaigns and several other things.
Version 1.3.3:
* campaigns:
* Northern Rebirth
* Completed Scenario 'Ray of Hope'.
* Sceptre of Fire:
* imported from Wescamp
* Son of the Black Eye:
* Merged into mainline for testing.
* Descent into Darkness
* added to the pack
* new Troll Shaman graphics
* Under the Burning Suns
* new WML in first and second scenario
* tweaked second scenario map
* removed a bunch of custom units
* removed a bunch of custom terrains
* new playable unit in scenario 2
* new dehydration logic in scenario 2
* new ambush logic in scenario 2
* new Troll Shaman graphics
* The South Guard
* improved Deoran graphics
* The Rise of Wesnoth
* new Wose Sapling, Warrior King graphics
* graphics
* the leader crown don't hide anymore the top of hp/xp bars (bug #9120)
* better flag icons for the status bar
* taller flags that don't get hidden behind units so easily
* fixed some drawing glitches in the top row (bug #8739 and #8071)
* it's now possible to zoom in till the theoretical minimum of 4 pixels
per hex.
* hp/xp bars in tiny gui have better proportions
* sound and music:
* new or revised sounds: troll hit & die
* added sounds for when a unit is slowed or poisoned
* added a music track containing only silence (for stopping all music instead
of just changing it)
* language and i18n:
* updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
Italian, Polish, Spanish, Swedish
* updated man pages: Danish
* fixed word wrapping in tooltips for Asian languages (or very long words)
* updated DejaVuSans font to version 2.17
* units:
* balancing changes:
* converted the cold melee attack of the Lich and Ancient Lich to arcane
* decreased the arcane melee attack of the Wraith from 7-4 to 6-4
* remove the 'fearless' trait from humans, orcs and mermen
* add the 'firstrike' weapon special to the pierce attack of Drake Clasher
* decrease the arcane ranged attack of the White Mage from 8-4 to 7-4
* decrease the arcane ranged attack of the Mage of Light from 10-4 to 9-4
* multiplayer:
* added maps: Xanthe Chaos, Auction-X
* revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Silverhead Crossing, Blue Water Province, Castle Hopping Isle, Loris River,
Crusaders Fields, The Manzivan Traps
* Team Survival: the teams are now set correctly and translatable
* map editor
* drawing terrain no longer erase starting positions
* added an option "None" in the starting position menu
* fixed a bug when overwriting starting positions
* shorter starting time
* WML engine
* removed deprecated special= support in [effect]
* removed deprecated 1.2 map format support
* [store_villages] and [store_locations] now use the standard location
filter, meaning they accept all the possible keys of [filter_location]
* [store_villages] must now use owner_side= instead of side=
* replace [own_village] with macro {OWN_VILLAGE X Y SIDE}
* new conditional tag [have_location], tests true if any location passes
the standard location filter provided inside the tag
* now the standard location filter supports [and] and [or] tags
* new key flag_icon for [side] to change the flag icon in the status bar
* user interface:
* fixed incorrect active flag in the satus bar when using custom flag
* restore a lost feature : if acceleration is on, pressing shift uses normal speed
* fixed bug #9071 (incorrect behavior of the "delete" key at end of line)
* fixed various acceleration bugs (things not being properly accelerated)
* restored status bars during fights
* floating numbers now take acceleration into account
* display defense in the status bar of static units (towers) or units placed
on impassable terrain
* allow middle click on scrollbar to jump to a position.
* WML tools and scripts:
* New tool, wescamp_import, automates the shuffling of translation
files and textdomain strings need to import a campaign from WesCamp
to mainline.
* New tool, change_textdomain, makes it easy to change the name of UMC
after import to mainline.
* Old campaign_delete.pl and campaigns_client.pl have been replaced
with a new campaigns_client.py. Main new features are (a) you can
download sets of campaigns using RE wildcards, and (b) It's possible
to give a BfW version in place of a port number and it will select
the right port.
* Miscellaneous and bugfixes
* 1.2 savegames are no longer compatible and thus not loaded
* fixed a crash if an invalid scenario was loaded (bug #9049)
* fixed bug 8522. Units without a name will be named after the unit_type.
* fixed bug #9103 (AI causes crash when using static units like towers)
* fixed a crash if a units poison attack has a cth of 0 (bug #9020)
* no longer allow undo if a traitless unit reveals fogged and/or shrouded
terrain (bug #9171, patch #739)
* fixed a bug where loading didn't clear the halo data (bug #9144)