With Battle for Gaming, I aim to criticize all the different excessive monetization schemes, that big gaming corporations use in order to suck the last penny out of every gamer. At the core, Battle for Gaming is a First Person Shooter with a simplistic, but recognizable art style.

Presskit

Factsheet

Developer:
Free Time Dev
Based in Austria

Release date:
January 8 2019

Platforms:
Windows
Mac
Linux

Website:
burgseitenapps.com

Available From:
$0.99 - Steam

Description

Battle for Gaming is a parody of the different monetization schemes, that the gaming industry incorporates. Lootboxes, excessive DLCs, Live Services, Virtual Currencies, etc.

History

With Battle for Gaming, I aim to criticize all the different excessive monetization schemes, that big gaming corporations use in order to suck the last penny out of every gamer. At the core, Battle for Gaming is a First Person Shooter with a simplistic, but recognizable art style.

I tried to incorporate excessively used monetization models as mechanics in the game. So you use DLCs (Downloadable Content) to upgrade yourself, you have to get random improvements from Lootboxes, paid with virtual currency. As ammunition, you use your banknotes and there are a bunch of Live Services to subscribe to, in order to gain boosts (for a price of course). No worries though, there are no real microtransactions in the game. In addition to the mechanics just mentioned, I added other additional systems to make for a replayable, engaging and fun game.

Also at some point, you will unlock the possibility to build up different combo points (there are several combos available at the end, for example, killing only red Lootboxes in a row, earns you bonus DCs. Or killing only one type of Lootboxes earns you bonus DC, etc…) You finish your combos with a melee attack, where you blink to an enemy and destroy it simultaneously. The enemies are randomly created, and you can also control how many enemies you want to face at a given time. More enemies mean you the possible rewards are exponentially higher but at the same time the risk of dying increases.

The level itself is theoretically infinite and procedurally generated. But you have to stay in the vicinity of the Centre, as you need to come back to it for ammunition and upgrades (a little arrow points you the way though). You are also on a clock because there is a limited time until the invincible, deadly W-box starts to chase you. Once it reaches you, this run is over. But at least you keep all permanent upgrades for the next run.

Features

  • First Person Shooter with a simple but recognisable art style
  • Story mode with different paths and endings
  • Custom Game mode lets you hunt for ever-higher high scores
  • Enemies are hostile Lootboxes with different attacks
  • Upgrade yourself through permanent upgrades
  • Kills, Combo-kills and Melee strikes earn you temporary improvements
  • Replayable, procedurally generated level with randomized layout and enemies
  • You control the risk to reward ration for every battle

Videos

Battle for Gaming - Release Trailer YouTube

Battle for Gaming - Gameplay Trailer YouTube


Images

Download all screenshots & photos as .zip
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snap-1.jpg

Download logo/icon assets as .zip
logo
icon

Monetization Permission

Free Time Dev allows for the contents of Battle for Gaming to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Battle for Gaming is legally & explicitly allowed by Free Time Dev. This permission can be found in writing at https://www.moddb.com/games/battle-for-gaming/presskit.


About Free Time Dev

Boilerplate
Spare time solo Game Dev. Currently working on Timeless Adventure - a Point and Click-like fantasy adventure game

More information
More information on Free Time Dev, our logo & relevant media are available here.



presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks