Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!
The video shows off our new blocker replacement damage zones.
There will be boarder warnings telling you when you are at the edge of the map and about to enter the damage zone.
You'll first hit a light damage zone that is more of a warning and then a heavy zone that you won't last long in at all.
Nice. Anything is better than invisible blockers. ;D
well I would like to suggest is the sand-worm... When you get too far, You get swallowed. Only problem is that there might be multiple sand-worms showing up at once, because there are more border crosses in the same time.
We've also had this idea, but we can see how easy it can be exploited, we have also been throwing around the idea of mines beyond the boarder point.
make it so they die or return to the field in different ways, for example. Harkanan troops heads explode for running from the enemy, atreidies Soldiers literally just turn around and go back against the will of the gamer and ordo soldiers just melt down on the spot, like some sort of molecular safeguard against defection(since they're all clones)