Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!
A Main Frame in the Harkonnen Barracks. Main Frame model and Barracks models aren't final. (Image for blog)
Hmm... I'm pretty sure Weakpoints in buildings are a feature of another W3D based game.... :)
Battle for Dune's work in a very different way to Apoc Risings and have been around just as long :v.
Your HUD also looks very familiar :P
^ Me by the way, for some reason it decided to log out after clicking the notification to come here :/