An Indie Action-Adventure game. -- A love letter to the classics. We grew up playing games like Zelda: Ocarina of time, Secret of Mana and Earthbound. With Bamsing we want to recreate the magic of games like these.

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Day 9

Hi, My name is Pontus Lindgren @happypwn on Twitter. I’m 9 Days in onfinishing this prototype of my game Bamsing.

What did I do on Day 9?

Yesterday I took a day off to celebrate my grandmothers 80th birthday. It was great!

Today I have been doing some clean up work of the features I implemented recently. I have built my game as one big state machine with sub-state machines. At the top level I have a state machine with 3 states called Gameplay, Cutscene and Menu. Every object in my game that has a behavior that changes has another state machine on them that listen to the top level state machine and adjust their state and behavior accordingly. Some have more than 4 state machines controlling different behaviors!

It’s works very well for me to organize this way, and I only have to worry about what is happening in a state rather than a whole stateless update loop with a lot of checks to get the desired behavior.

Short blog today as I did a short workday today.

Tomorrow I will be implementing a way to handle the player falling of platforms. And start tying together the starting cutscenes + tutorial-gameplay with the puzzle mechanics!

How can you help?

You can help by providing feedback, I would love to hear absolutely any thoughts you have about the game.

And by following company in any of its outlets as well <3:

Bamsing - Day 7: Gravity selection indicator

Bamsing - Day 7: Gravity selection indicator


What happened in Day 7 of finishing the prototype.

Bamsing - Day 6: Gravity shift Mechanic

Bamsing - Day 6: Gravity shift Mechanic


What happened in Day 6 of finishing the Bamsing prototype.

Bamsing - Day 5: Looking for feedback!

Bamsing - Day 5: Looking for feedback!


What happened in day 5 of the development of the bamsing prototype.

Bamsing - Day 4: Last touches on the tutorial

Bamsing - Day 4: Last touches on the tutorial


What happened in Day 4 of finishing the prototype of Bamsing.

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Latest tweets from @happypwn

Changed my twitter handle to @internethip

Sep 4 2017

Just had a very productive marketing meeting. So basicly Ill start talking about what we're building tomorrow

Aug 31 2017

Hangin out at @AnnevoAB for their pitch contest. Fun fun.

Aug 30 2017

*write 1000 words into form on webpage* *press the conveniently placed button below the form* *realize its a remo…

Aug 30 2017

Swedish gov has created a service to help in applications for gov funding from Swedish gov funds. Someone-else's-problem-as-a-service

Aug 29 2017

When industry vacations are over its impossible to walk around the science park campus while smartphone multitasking

Aug 28 2017

Going home from a great #gamescom2017 now Im in the silent section of the train with noise cancelling head phones. The calm

Aug 24 2017

Going to one of the worlds largest nerd conventions without watching the latest GoT episode is probably a mistake #gamescom2017 #fak

Aug 21 2017

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