Avolition is a 3D, arcade style, H&S, dungeon-crawling game for Windows, Linux and Mac. It's designed to run not only on modern, high-end hardware, but also (or even mainly) on computers that are a few years old. It uses only the most important, basic techniques to render visually pleasing scenes without overstraining the hardware. These include: Dynamic, per-pixel lighting Gloss, glow and normal mapping Dynamic soft shadows Fullscreen bloom/glow filter Antialiasing (multisample) The player can select a character class and customize it using just 3 sliders. For example when selecting a spell-caster class, the player can balance between dealing high damage to a single target or lower damage but to multiple enemies at once. Each class has only 2 active skills, but each skill is unique - this is not just a mix of ranged and melee attacks with different visual effects that one might see in other games.
You can now get the full source code, all models and resources of the game and modify it at will, for free. Avolition is now Free (as in free beer).
free and open source
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The final line of code written, the last character rigged, the last texture rendered. This game is done! A new (and final) demo is available for download...
stick a fork in me, i'm done!
A short overview of all the 'active' skills (or 'actions') available to all the characters in the game. Part two will be about 'passive skills' and character...
skills, part one.
Early beta-tests showed that players need some feedback about how much damage they do and how much hit point monsters have. Health-bars are the answer...
because health-bars are too mainstream
Avolition Demo is now available for download. There are downloads for PC Windows, Mac OsX and last but not least a Deb file for both 32 and 64 bit Linux...
official demo - download now!
If you are reading this, then we have officially started (Yay!). Over the next few weeks I'll be making updates on how the development of this game is...
going live in 3, 2, 1....
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