Aurora Heir is a single player RTS / village builder / tower defense game which rests on Finnish folklore and mythology. Game is based on harvesting various resources and building up from handful of workers into a functional network of villages in which every resident has it's own role. Player may choose to micromanage everything or let workers do the decisions by assigning professions to villagers which will guide their actions and focus on higher level decisions.

Build up your towers, recruit and train war band to protect your domain from various mythical creatures. Establish vital production with fishers, hunters, farmers, miners, woodcutters etc. Beware harsh Nordic winters, which may easily eat up your tribe leaving nothing more than frozen soil behind. Player may choose to embrace or defy ancient gods for decisions like this will determine the outcome of the game. Harness the power of your shamans for interaction with the gods.

There are currently two tribes with different starting conditions and bonuses, which player may choose from. Game consists of five different classes (workers, shamans, warriors, scoundrels and rangers), 19 different professions, 25 different buildings + roads and paths and various critters and mythical creatures.
Maps are randomly generated and contains bunch of various resources, critters and of course space for building your village. Choosing the most efficient starting point in terms of nearby resources and sacred grounds has it's advantages.

This is indie project made with Unity engine and game is currently work in progress.

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Greetings all!

It's been a while since last update, for me the summer is time for various outdoor activities and relaxing. Hope everyone has had fantastic summer! I've also been working with Aurora Heir every now and then and now it is time to get hands dirty again :)

During the summer I've implemented several new features and updated existing ones. Here is a summary of things that has been done.

Widening the perspective

Camera controller received an update, which enables wider perspectives and camera can now be tilted slightly along vertical axis also. Let's see if I will free the camera once and for all from any axis limitations in the future...

Weather effects has received an update and weather now has direct impact on resource consumption.

Also environmental elements has been yet again updated with more pleasant outlook (hopefully).





Profession guided work steads

I've started implementing (and partially finished) profession guided work steads, which basically means huge reduction in terms of micromanagement. Micromanagement is still there, if you wish to do it, yet more efficient method has now been implemented.

Also several GUI elements has been updated to support new features and profession controller has received dedicated GUI panel (it's a kind of similar mechanism than Banished).


Extending the grid

One thing that I've decided to experiment with is to have a grid based game with possibility of placing stuff in a free-form manner. This basically means that some of the buildings may be placed without position or rotation limitations while others are bound to "snap" to the grid due to their "nature".



Modular buildings

Some of the buildings are now "modular", which basically enables combining them and building various log building complexes. Also there are "porte cochere" elements, which enables villagers to pass trough.


Decorative building category

New decorative building category has been added with currently 5 different decorative buildings and elements:

* Wooden fence
* Roundpole fence
* Flower bush
* Birch
* Spruce

Also since fences has been introduced, I needed to implement efficient mechanism for placing them. Decorative fences are not bound to grid and they won't bock movement - instead they slow any unit crossing them. Placing a fence was implemented by mouse drag mechanism, meaning that player clicks desired position and while holding down mouse button drags to desired position and fence will be placed in between.



Population growth

Previously player had to manually recruit new villagers to his/her domain... This was something that I changed more towards simulative approach, in the future new villagers will join to the tribe based on various conditions such as:
* Overall happiness
* Water turnout
* Food storage balance
* Available housing

Let's see if this one needs more tweaking, probably yes :)

Other considerations

There are several other more or less minor issues and features, which also has been implemented / fixed.

Armories for example, received major update which enables player to place target dummies as he/she wishes and amount of cadets is determined by amount of target dummies.
Farms received update, which enables player to manually add / remove fields as he/she wishes.
And much more...

Next things to do

Next I will concentrate on consumables such as tools and weapons, perhaps even clothing. Need to try out if they fits in the game. I also have several other things in my idea list which I will do some experimenting with.

Thanks for reading and you may follow the progress also on Twitter, I will be posting there minor updates more often!

Have mercy on hunters | demo update (v0.1.2)

Have mercy on hunters | demo update (v0.1.2)


It is time to release a bug fix patch and couple of requested enhancements into Aurora Heir. Free demo update available!

Aurora Heir Pre-alpha demo available

Aurora Heir Pre-alpha demo available


It is time to put Aurora Heir into public test - I'm happy to announce that game is available for basic testing!

Dev Blog: Building tiers / roads & paths etc.

Dev Blog: Building tiers / roads & paths etc.


Aurora Heir progress update and introduction to new features such as resource transportation and building upgrade paths.

Dev Blog #2: Aurora Heir + Trailer

Dev Blog #2: Aurora Heir + Trailer


Short Dev Blog and Pre-Alpha gameplay trailer video.

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Auora Heir Alpha Demo v0.2.0 (public test)

Auora Heir Alpha Demo v0.2.0 (public test)

Demo 2 comments

This is early Alpha v0.2.0 of Aurora Heir (public test).



A bug in the creative mod: when new villager came, I can't control more then 8 villagers.

So i build new buildings and I can't give them a task...

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Karnarnar Creator

Hello and many thanks for the bug report, will be investigating this more closely. Please use in-game "Submit Bug" button or direct email for bugs in the future. It is really hard to keep up if bugs are submitted from several different forums :) And thanks for trying it out!

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where is the download button in the pc laucher

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Karnarnar Creator

Oh sorry missed this comment.
There is no download button in game, please browse latest version in files section of IndieDB.

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How can I download this says I can’t ?

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Karnarnar Creator

Hey there, demos of Aurora Heir within indieDB are currently outdated.

I will be posting new demo as soon as I complete features & bug fixes on my todo list.

Reply Good karma+1 vote

downloded aurora-pre-alpha-demo-v0.1.0, expanded it and ran the Aurora Heir app file. the program loads, the cursor changes in that window, the music plays, and a flyover of forest shows, but nothing else happens. its been playing for 10 minutes, but responds to nothing. I've tried mouse keys, space br, all the keys on the keyboard, it just keeps cycling the music and the flyover scene,

How do I start the game?

(windows 7 laptop 4 Gig Ram, internal graphics)

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Karnarnar Creator

Hey, there are control buttons at the right bottom corner of the screen. The right-most button "+" is for new game.

- Power Icon = Exit game
- Bug Icon = submitting bugs
- Note Icon = Credits
- Cog Icon = Options
- Arrow Up Icon = Load saved game
- Plus Icon = New game

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Karnarnar Creator

Thanks LunarShuriken, hopefully creepy in a positive way :)

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Latest tweets from @pihkura1

Aurora Heir alpha v0.2.0 (public test) has just been released via IndieDB. Check out current status of development:

Aug 25 2019

Thumbs up for part 2 of Aurora Heir by @nookrium! In finnish this time: Iso kiitos!

Aug 24 2019

Check out this awesome video of Aurora Heir by @nookrium Respect!

Aug 22 2019

First decorative elements and buildings completed. Check out the latest Aurora Heir dev update article at indiedb:…

Aug 13 2019

Dev update, New buildings added with all new modular building type! These buildings may be combined to create a l…

Jul 30 2019

Hey all! Holiday update, been working with visuals, camera controller and some major game play updates such as prof…

Jul 5 2019

It is time to release a bug fix patch and couple of requested enhancements into Aurora Heir. Check out new demo rel…

Jun 2 2019

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