Aura Online is a hack and slash MMORPG where you explore a dynamic world and uncover the relics left behind by ancient civilizations. Current factions fight for territory and resources in a dynamic world that comes to life around you while you're on your own adventure. When you're away set up shop to share your wares in the field. Defeat monsters that threaten you and uncover the knowledge and treasures of the past.

The Story

The catastrophic nature of our universe. A comet often visited the planet of Thesis, orbiting passing through the night sky as predicted. What they didn't notice is how close it got every year. The ancient civilization named the Oracle. They believed it was the answer to all of their woes. When the two bodies met, it caused a great cataclysm that shook Aura and unleashed a column of thunder and lightning, now known now as the cosmic thunderbolt.

Life was nearly wiped out on Thesis, however, life did survive, but it came at a great price. The world lost most of its knowledge and life. Kingdoms were buried and once great monuments to the gods lie broken, tilted, and partially exposed. Great treasures became scattered and magic was lost. The world became a labyrinth, beasts filled in where once high civilizations thrived. It took many years for nature and life to come back and flourish the world again.

The Beginning

When the player creates a new game, they are brought to the character creation screen. Choose from two genders of human and your character's skin tone. Customize your face, hair, eyes, and outfit. The Zodiac sign designated to your character determines universal strengths and weaknesses. The player’s nation also determines where in the world the player begins. Not one beginning area has an advantage over
another, but certain classes do better depending on location. The player is introduced to the first book of Thesis and is given the outline of the cataclysm that shaped the world. The player discovers that this is only volume 1. The player must set out in the world and find the complete set of The Books of Thesis. But there are many mysteries in Thesis with infinite paths.


Most controls can be rebound in the settings.
Adventure Mode
Adventure Mode controls have the left half of the screen used for analog movement, the top right quarter
displays a map, and the bottom right quarter the toggle to auto-run.
Combat Mode
The left half of the screen is used for analog movement. The top right half is used for magic and the
bottom right is used for rapid attack. The Controls are adjustable in the settings with multiple play styles
Freelook takes the camera to a first-person perspective and allows the player to look around by moving
the device.
Analog Sticks
The Left Analog Stick is for movement. The Right Analog Stick is for controlling the camera or a spell.
Bluetooth Controllers
Bluetooth controllers can be hooked up. An official Aura Controller will be made.


Nintendo Switch, Windows, Linux (Steam), Android

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To explore what more areas of the game would look like in greater detail. In the first half of the class, we focus on creating graphics and explore architectural ideas and where shadows will fall. This progresses into more detail, gradually refining the design. Last year I explored an area called Megamath. Now on the opposite side of the game's map, I expand upon a region of the game called Gevurah.

This is a graphic page exploring locations while designing the game. has been used as the testbed. Fantasylore was the original name of Aura Online and the domain has been around since 2002. While the game has gone through a few name changes, the game is still named Aura Online, but is the main website. The website acts as a game guide and armory allowing you to select your character, see your progression, and items. As the testbed, this is where the alpha testing is taking place with Early Access available to those who join the Patreon. The website and the game share the same database. The prototype is now in a state where the Unity Client is working perfectly with the website.

Value pass on the Guild House.

The area we explore here is a Guild House. Guilds in the game compete for territory with the most dominant guild ruling and maintaining the castle. The Castle is surrounded by vast fields that are farmed on to feed the Guild members and staff. The main way to obtain the Guild House as your Guilds Home depends on the success of your Guild in the area. If your Guild has the most members and they are actively repealing the beasts in the area, they will gain dominance. Other guilds can come and slay the beasts and come in numbers to take over the castle.

Week3Comp1Cropped Guild House with a Texture Pass.

Refining the design, World Building 2 has brought this to full color. There are several ways to get around in Thesis. One of the most common ways is Dino mounts. A Dino is a raptor like creature that are extremely helpful to get around. They go quite a bit faster than an adventurer on foot. While not the fastest mode of transportation in Aura, they are quite reliable and will not let you down. There are domesticated and wild Dino's.

Wk5Comp1small 1

In summary, World Building 2 has been incredible for continuing my concept design skills and to paint the picture of this world. The website is working well with the client and finally sharing the database. The prototype is being tested. The World Building has slowed down the progress over there but it is in a good state and will be the main focus once the class is finished. Support the game on Patreon and get Early Access to get the earliest builds, the concepts, and information about the game that is exclusive to Patreon.

World Building at Brainstorm

World Building at Brainstorm


This summer I got a partial scholarship to take World Building 1 at Brainstorm School Inland. Which has taught me quite a bit more about developing concept...

The Aura Shop Concept

The Aura Shop Concept


Aura always has your character existing in the game. While you're away your character will set up camp. You then have the option to present your camp...

Screenshots of early prototype from March 2018

Screenshots of early prototype from March 2018


Here is a preview of the prototype from earlier this year. The UI was finally coming together and the panel changing and progression worked.

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