ADR development carries on moving along at a good pace.
For the majority of the past month my work has focused mainly on the menu system and gameplay mode. Integration of new AI abilities for both enemies and the companion has been getting significant testing to ensure they work correctly with the player and bugs are eradicated.
A substantial amount of time has been given to sketching new Badniks and drawing up Boss battles that will feature in the game along with additional intrinsic storytelling elements to the narrative and psychology of the story for how certain events affect characters and their actions.