Save planet Mobius from impending doom from the nefarious Ashura and Dr. Eggman. This game is based on a darker perspective of the Sonic the Hedgehog universe. You will have to find objects to use, solve puzzles, and interact with a number of NPC characters to progress through the story. Experience a new Sonic adventure; where past meets present for a battle to save the planet.

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KayCornea
KayCornea - - 83 comments

Nice,btw you're not instance painting the ground tiles? (separate models won't be too heavy?)

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Dekrayzis Author
Dekrayzis - - 283 comments

I will most likely use either vertex painting in UDK to blend the terrain and stone textures together. Or I will just instance the stone tiles (6-8 in a set) within UDK to cut down on memory usage.

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Undisputed_91
Undisputed_91 - - 160 comments

This really reminds me of Rooftop Run...did you use that or any other level as inspirations for this?

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Dekrayzis Author
Dekrayzis - - 283 comments

Yes I did, I'm using Sky Sanctuary, Seaside hill, Shamar, Spagonia, Tropical Resort, Mazuri and Apotos for inspiration for this Zone. Also the Fleetway comics.

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Undisputed_91
Undisputed_91 - - 160 comments

Awesome! Are you using only Fleetway comics as inspiration, as in strictly non-Archie? And also is Sonic Generations making it easier for you to make progress(since there's finally something on the pc that's Sonic). And finally, how's your hand doing?

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Dekrayzis Author
Dekrayzis - - 283 comments

Strictly non-Archie. I never read those comics. May possibly add a few Archie characters, but its not on my to do list. Generations was somewhat helpful, but in terms of level design it still is difficult to make a layout that fits the overall theme of the zone. Hand..it works but not perfect.

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LIP-Rampage
LIP-Rampage - - 9 comments

cool, btw, will this mod need a dual core or faster computer?

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Description

Modular set pieces.