Arma 2 and it's stand-alone expansion Arma 2: Operation Arrowhead package. * Lifelike combat simulation * Story driven single player * Resource management * RPG elements * Unique AI combat system Built upon over 10 years’ experience, Arma 2 thrusts gamers into the heart of the most realistic military combat simulation ever developed, featuring cutting edge technology, vast, detailed environments and authentically modelled units, weapons and vehicles. Branching, player-driven campaigns offer both solo and cooperative gameplay, accompanied by a huge range of single and multiplayer modes.

Post tutorial Report RSS ARMA 2 Mission Editor Must-Know User's Manual

The complete guide from the simple to more advanced most commonly used features of the Arma 2 mission editor.

Posted by on - Intermediate Level Design/Theory

Description:
The complete guide from the simple to more advanced most commonly used features of the ARMA 2 mission editor.

Download the English Version 1.01 from Mod DB


Features:
Detailed explanations of all aspects discussed in the manual.
A code list on the end of the manual.
A full classname list WAS PLANNED, but is not included (for now).
Large screenshots (shot in ArmA 2 Combined Ops) and one video (for now) are included.
Tutorials on using, editing and creating.
External text files tutorials.
In-game result and example screenshots.
Excellent graphical design.
Full 45 pages of information.
Includes screenshots from ArmA 2 and Operation Arrowhead aswell.
Contains information on Operation Arrowhead-only functions aswell.

Contents:

  • Basic use of the Editor
      1. The interface
      2. Adding and editing units
      3. Adding and editing waypoints
      4. Adding and editing triggers
      5. Adding and editing groups
      6. Synchronizing
  • Intermediate use of the Editor
      1. Modules
      2. The init field and coding
      3. Air vehicles control
      4. Unit gear control
      5. Boarding vehicles
      6. Mission editing modes
      7. Camera scripting
  • Advanced use of the editor
      1. Practical use of triggers and syncing
      2. Inserting custom background music
      3. Calling in predefined CAS
      4. Calling in Artillery strikes/CAS on marked targets
      5. Advanced use of modules
      6. HALO jumps
      7. AttachTo and SetPos commands
      8. Briefings
  • Scripting, scripts and codes
      1. Useful and used codes
      Documentation
      1. External links
      2. Credits, thanks and terms of use
      3. Please read this appeal

Installation / Usage:
Just download and unzip (use winzip, winrar or windows explorer's unzipper).
Open with Adobe Reader or Adobe Acrobat.

Notes:
This guide is based only on Singleplayer mission editing and scripting. Known AI and similar bugs encountered with dedicated servers are noted here, however no guidelines on creating a mission for online gameplay, or adapting one are found in this manual. Also it is fully concentrated on the 2D editor features, no 3D editor references.

Credits & Thanks:
AFOF_Murdock
BIS
BIS wiki
ArmAholic
BIS forums
PCLiPSE

Note:
Most of the tutorial applies to features available in ARMA 2: Operation Arrowhead

Post comment Comments
wanjufb
wanjufb

Can we make DLC from mussion editor?

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: