Historical real-time strategy with a survival twist. Based back in the stone age era. Player has to take care of his tribe. Build a save place for generations to come and lead the tribe through all dangers. The game art style is strongly based on ancient cave paintings.

Post news Report RSS Announcing Dawn of Men

Bad Painted Wolf is announcing their game Dawn of Man. The prehistorical survival RTS made in GameMaker is now looking for a community.

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After a year of development, we feel that the time has come to publicly introduce our game Dawn of Men.

Dawn of Men will take you back to the ancient times, where the Earth was still young and wild, untouched by the hands of the mankind. Here at the very beginning of the human era, you'll become a leader of hunter-gatherers tribe. You'll manage and develop the tribe to become strong enough to face all the dangers of the primeval world.

field

As you can see from the attached pictures, the game is still in the early phase of development, undergoing rapid changes each month. We are going to improve the internal mechanics as well as the visual look and feel and polish the whole structure of the game before release.

plains

So, you may ask, why are we announcing the game now? The reason is simple. We would like to be in tune with our potential players. As good hunter-gatherers, we are going to gather the feedback and hunt down for the best game ideas from the community in order to improve the final product as much as possible. Please don't forget to become our watchers if you want to participate.

Now, you are probably curious about some details lying behind the Dawn of Men. Later on, there will be a set of articles centered on each of the game principles.

winter

Dawn of men is a survival real-time strategy where you take control over a tribe. With it, you'll be facing some of the typical problems of hunter-gathering society.

You'll take care not only for the warriors but also for elders, women, and children. Keeping them fed by big game hunting or growing and gathering plants, keeping them warm by securing fire, keeping them safe by driving dangerous animals away and building a village they can live in and prosper. Keep the tribe together by choosing a great leader and grow new generations to spread the future of the tribe.

early

To reach an element of uncertainty we use randomly generated maps with the variable environment. Our animals have their own AI behavior, so they can follow trails or hunt for prey. Weather and seasons are changing regularly, so you never know what is going to come. Be prepared for the great challenges.

Altamira Bison Paintings from the Chauvet cave
source: Wikimedia Commons


Game graphic is based on the ancient art of cave paintings. We would like to shift the general view of the primeval art style of cave paintings as a simple and primitive. For us, it represents a rich and imaginative form of art which is in fact very appealing and well recognizable. Almost every of our animal is based on real cave art painting, so it lives in the game as the ancient men used to know it and as they painted it. The game is made to give an impression of a huge moving cave painting, that tells the story of the tribe to future generations.

animals

Comments
Guest
Guest

When will early access be available and at what price?

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Angeluss Author
Angeluss

That's hard to tell right now. We don't even know if the early access is the right way for us. Price is also not decided yet. Our primary intention is to make a good game and spread it among people.

Anyway, our actual build is fully playable. Gameplay videos are going to come soon, followed by a sneak peek demo.

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Mongolranger
Mongolranger

looking very impressive for gamemaker!

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Khargarwargonsu Creator
Khargarwargonsu

Thank you! I believe that GMS provides enough freedom to create a 2D game like this. But only final result will tell if we chose right.

Reply Good karma+1 vote
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