Experience a Fighting Game in Multiplayer Online Battle Arena style! ArcheBlade is a free-to-play multiplayer action game in which users take sides and fight against other team. Players choose one several characters, each with own unique fighting style and action combos. ArcheBlade captures the essence of combo-based fighting games like Street Fighter combined with FPS style match system. Rather than pressing a single key mindlessly use skills, players will need to pay close attention to their character and their opponents’ moves in order to perform combos as well as block and avoid attacks all happening in real-time.

Post news Report RSS ArcheBlade on Steam New Map Update

[ArcheBlade] New Patch Out with the New Map, The Bridge.

Posted by on

The Gate is Open

Codebrush Games is happy to announce that the new patch has just arrived!
Here are the details of the Patch Version 0.9.11.8453b.

A new map added

New Map - The Bridge

- 5 vs. 5 capture map, The Bridge added.
- Takes 7 seconds to capture a base.
- No neutral state for bases. The state changes once captured, raising the score at the same time.


Consumable items
- Reduced the costs to equip items as below. The prices at the shop stay unchanged.
HP Potion: 15 Meceta
SP Potion: 15 Meceta
RP Potion: 15 Meceta
Purification Potion: 10 Meceta
- Adjusted the usage limit for some items as below.
RP Potion: Up to two RP potions can be used in a match.
Purification: Up to two PP potions can be used in a match.

The Leaderboard
- The Leaderboard will reset today.
- Please be aware that it will reset every third Wednesday at 08:00 PST from now on.

Portraits
- You can now see your portrait in The Leaderboard.

Optimization
- Optimized some UIs that slowed down the performance.

Balance
Ridika
- LLR combo now connects.
Hyde
- Slightly reduced the speed of L.
- Increased the speed of R.
- Slightly reduced the speed of JR, making it harder to target.

Bugs fixed
- Hyde stayed invisible throughout match if captured a base while in the invisible mode.
- Hyde's Power R missing some visual effects.
- Consumable items auto-equipped in next game, even after unequipped previously.
- When there was only a few Meceta left, unselected items showed up as equipped.
- Characters not owned showed up as selectable in certain situations.
- Meceta was given when a character's rank went up.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
ArcheBlade
Platforms
Windows
Developer & Publisher
Codebrush Games
Contact
Send Message
Homepage
Codebrush.net
Release date
Game watch
Follow
Purchase
News
Tags
Patch, Update
Browse
News
New
Post news
Report
Report
Share
Related Games
ArcheBlade
ArcheBlade MOBA
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial
Related Groups
Codebrush Games
Codebrush Games Developer