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haracters (as of this moment):
Main Character, Harvy: An outcast, a conceited crook with no other passion than to fulfill his own selfish desires. Harvy has nothing to lose, and a man with nothing to lose takes great risks in the eyes of those who have everything.
Sintara, The Last Orphan: Sintara is the last known living orphan of the Apollyon Asylum. She has continued to survive through her cunning intellect and sheer paranoia exhumed by the same schizophrenia that haunts her dreams. She is a bit odd, and quite eccentric. She will continue to elude the main character until the time is right for you to know the truth about what's happened at the asylum, and possibly have some answers for you about your cash. You may see her in the corner of your eye while she runs rampant throughout the hallways, but don't mistake her for a demon ready to rip the flesh off your bones.
The Director: Once a man with a darkened heart, he has slowly and completely been consumed by the evil that lies deep below the asylum.
Lacerated Dogs: A viscous beast running wild around the asylum grounds warding off any trespassers that dare to come near. Once innocent orphans, they have been the victims of brutal treatment and sinister experiments by the asylum's doctors, their souls now belong to the evil spirit of the asylum to do itsβ bidding. They have been resurrected as blood-thirsty hounds of hell to guard the devil's treasures.
Electro Shock Orderly: A hateful being that plagues the asylum's hallways with the terrible sounds of electric bolts piercing through a deprived victim's skull.
Apollyon's new beginning..
Hello everyone, I'm proud to announce that along with the new year, I have taken a new direction with the art style of the Asylum as mentioned in previous news. The old assets that created the aesthetic of the environment and the surrounding grounds around the asylum, gas station, and caretaker's house have been trashed due to the lack of quality and robustness. Though the setting may have changed a bit(don't worry, it's for the better) the story, characters, and action/puzzler genre has stayed true just as it has marinating in my brain for these past few months.
I've taken some in-game footage of the new features that have recently been implemented; A fully dynamic and seamless Day/Night cycle for your viewing pleasure, the Thompson SMG to get your old-school mafia kicks, and an old drivable Ford Model T that will be needed for various gameplay sequences throughout your stay at the Apollyon Asylum. Take a look at the new video and screenshots below!
Some of the new features that have been implemented:
And a few new screenshots to show the new township of Apollyon:
That's it for today, but come join us and give any feedback you may have, I would love to hear it!
Also, I will be recruiting soon for a few positions to get the asylum done and full of grandeur.(environment artist, kismet/gameplay designer, audio engineer, and possibly a character artist) if I didn't list your expertise, send me a mail anyway and tell me why you think you could help the team, might be something I didn't think of :)
Thanks for checking out Apollyon Asylum, look for future updates at our ModDB homepage!
I know there has been the sound of crickets coming from this mod and I'm here to give you guys an update of whats going on.
We have a new member on the team that is also going to be graduating from the Art Institute of Seattle soon, and her main specialty is audio!!!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Looks fantastic, please tell me this is still under development or available somewhere?
This is looking good, I better get my *** to Mars!
update?
I haven't been able to do much with the mod lately, was bustin *** on my portfolio and an art test for 343.. just started my new job there a couple weeks ago >_<
you can create a indie game, because the udk is release. (i don't have ut3)
and I do not hide i want play this fantastic amazing game
Yes, I had already submitted a request to return Apollyon from whence it had come, indie >:)
If'n ye be needin' voicework, I've always wanted to try my hand at voice acting. Figure it's not that big a step from theatre, right? ...
Right?
Anyway, this looks AWESOME. One question - how the heck do you pronounce "Apollyon"?
It's not that I couldn't use some more voice-acting.. but the problem is that I don't have the time to animate the characters to the audio, nor an animator to do that if I did have more voice audio to animate to. I've already got some animating of my own to do and unfortunately that is already enough for me to handle. Got any animation skills you could lend? hehe xD
And it's pronounced uh-poly-n (a very short, almost silent "o")
man this awesome! Kudos to you and your team. you got my vote! Thanks for the tutorials and demos you've provided.
Nice work again!
Thanks Mr. B! Alas, it is just me left on the team, I've been talking with some old school buddies to see if they want to help finish, but things are just going really slow as I haven't had much time at all to work on the asylum :(
Now that winder is coming, I will be inside more, which in turn will be posting more updates in the coming months :)