In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

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Development questions (Games : Anodyne : Forum : Development questions) New Thread
Post your questions in this forum. seagaia 16  seagaia - read

Mar 1 2013

Looking for vague hints! BaloogyMcBoy blazingavian - read

Feb 16 2013

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You can ask questions about the development of Anodyne here, and we'll try to answer them!