Some Balance/aesthetic changes,
15 More Credits Per Crystal (now last longer)
Population cap increased to 80 (per faction)
Hero Resistance reduced
Removed Meeting point to non producing structures.
Scout Drones now available from barracks in tier 1
Population penalty for Harvesters and Defense structures Increased to 5
Bunkers do more damage.
Reduced repair speed for grunts
Workers no longer repair vehicles
Factories auto repair ground vehicles near them
Hangars auto repair air vehicles near + above them
Icons appear above units during certain actions such as repairing, building, placing explosives, and using super weapons
New "Mobile Refinery" Unit allowing for easy harvesting far away from base. Only 1 allowed at a time.
Vehicles now rotate with ground
Stages are more 3D, more dramatic height differences
New Semi-Transparent Hud
Video of Mobile Refinery, Auto Repair, and Action Icons:
In the works / testing
New tilesets- "Toxic High" and "Toxic Low"
Variation factions based on "Alliance" faction. Same units but with their own strengths and weakness. Similar to "Advance Wars" or Field Commander (PSP)
Concept of Rival Faction "The Northern Empire", A High Tech Race, with powerful mechanized infantry.
Improved Muzzle Flash Particles
A video of muzzle flash particles:
So far new particles only cause slightly less frame rate than before, and can be turned off for lower end machines. Have some issues doing rocket flares though... >_<. Multiple particle Projectiles doesn't seem to be working anymore, Though not really sure if it even was fully working before...
Oh and this is the "Toxic" tileset whose lighting is green.
Oh and if you haven't hard about it already instructions for a linux version of beta 1 can be found here: Glest.org
Annex also has a Facebook page: Feel free to like! Facebook.com
Also feel free to subscribe to my YouTube channel: Youtube.com