Annex: Conquer the World is an anime themed real time strategy game that brings fast paced combat with a diverse arsenal. Play as one of four factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as they struggle for dominance all over the world, competing for a priceless red mineral. The game now contains 4 factions, over 30 tech trees, original maps, and tileset. Built using open source RTS MegaGlest, the focus of the game is multi-player and single-player skirmishes. However there are also scripted scenarios/missions!
Not only and im' updating the alliance Hero unit, along with the visual changes comes a name change as well. In next releases she will be called "Kestrel" (in older releases she was called falcon). In RL Kestrels are small falcons.
Word play.
Anywho, all of these models seem nice, but of course up close the textures look very distorted. Is that simply because it is close-up?
Yes, In order to lessen Annex resource requirements i made infantry textures only 128x128 which is fine for the games normal view but not so good up close.
Either way, up close or not, still looks good
Thanks!
I actually really like the textures being this way it adds to the cortoony/anime feel of the game.
Since textures for infantry are small (128x128) renderings this close look rather smeared due to texture filtering so I have it turned off to show the pixels which looks cleaner than with filtering.
I really like the changes :)