The Swine are Rising! In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created by The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into the heart of darkness that lurks within us all. The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them. Step back into the horror.

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10

Joyness8000 says

May contain spoilers Agree Disagree (7)

In my opinion, the story line is perfect, the music is beautiful, but the jumpscares are so bad, no custom stories that made the game bothering and so bad.
The "Piggies" they don't are so scary, in fact i think they are more funny.
The ending of the game is so *******.
The game remove things that made Amnesia make unique and really scary, like the possibility of picked up stuff to throw at the monsters, the desperation of searching oil and the sanity effect.
Another thing that made Amnesia A Machine for Pigs bothering is that they would no more voice acting like the first Amnesia.
Also, there are more bugs and glitches in the entire game.
My final critic is that Frictional Games and The Chinese Room, made a game that no deserve the name "Amnesia" because it's too short, no scary as all and so many glithces.
Final rating 7/10
Sorry for my bad English

I LOVE AMNESIA, BUT I NOW HATE DESURA, GIVE ME MY GAME OR GIVE ME MY REFUND!

I have a lot of experience with Amnesia The Dark Decent and was elated to play A Machine for Pigs. To be honest, I'm not really sure why the game is called "Amnesia: A Machine for Pigs" as I saw almost nothing Amnesia related. They used some models and a few textures from the main game but that was it basicly. I did not have an inventory, I did not have to worry about my sanity, health nor oil, I could not use tinderboxes and could barley interact with anything at all.

I tried to immerse myself, but failed pretty badly. It offers low to no challange at all. The puzzles were easy and did not require much intelligence to complete. 80% of the quests did include items I had to find or valves I had to turn, as I didn't have an inventory and the original Amnesia quests was a lost call.

The enemies were way to easy to avoid, as half of them spawned in corridors and could easily be spotted by simply sneak behind a wall or a pillar. Not to mention the lantern that warned me when a monster was nearby by constant flickering.

The pig enemie was glitchy and I was able to go right through the enemie model. While I did, he was unable to hit me.

The water monster was also way too easy to avoid as I rarley had to cross the water. Only time I was in close combat with him was when the game developers forced me down the water against my will.

The levels felt very repetitive and offered a low varation. The storyline was actually decently good, and I'm glad for that. I'm not sure if I could find motivation to continue this game otherwise.

Conclusion:

They did a great work with the plot and the voice acting was super. It just faild to deliver a good Amnesia experience, if you can call this Amnesia. I was not pleased with this. I did except much more from an extension to a really awesome game they created for over two years ago.

6/10 - Decent

Compared to Amnesia: The Dark Descent I can only give 4 out of 10 points because it is not as scary and I miss the looting for laudanum and oil and the influence of the sanity. Also I miss the fear of running out of oil or walking in the dark.

AWESOME!

A 3 hour long disappointment.

Amnesia: A Machine For Pigs is a good horror game and has a lot of story buildup. The major difference from The Dark Descent was that there was no inventory or sanity. I loved having sanity, as it creates a tension unlike any other game. Also, when a monster would be chasing me when I was low on health, I would love to open my inventory and drink a laudanum or just sit there for a minute to let my heart stop racing. When you sum this whole block of text up, it comes down to the fact that it is an amazing story with a horrifying truth behind it, but lacked some of TDD's great qualities.

awesome

Wow. This game was plain bad. Maybe I've had my expectations way high up, but I kinda expected this to happen. They've removed a lot of elements from the previous game like the inventory, sanity, health and a flashlight that doesn't run out of fuel. And from what I've seen, they didn't really add any new elements to the game. "Fresh experience"? I think not. The maps are repetitive and boring, you can't interact with all of the items you see anymore. AI is absolutely horrible, 99% of the time you can just run right past the enemy and he won't even hit you. They also give up on looking for you way too fast, and it's not that hard outrunning them either. The whole game felt like a horror book- you'll get scared from time to time, but it's almost 100% storytelling. 4/10's just because I can't wait to get my hands on the level editor.

OMG!! This is an amazing game! It's a must have!!!!