The Swine are Rising! In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created by The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into the heart of darkness that lurks within us all. The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them. Step back into the horror.
i'm too tired to write a full review. all in all i liked it, the story was well written, there were good moments and ideas, but the lack of challenge, collectables, and complex puzzles made me very sad during the playthrough.. i've waited so much more from this release, it took 3 years to complete and still it's just a half-game, 4 hours of gameplay and no custom stories.. i hope there will be DLCs or something because this is not enough for a great sequel.. 8/10 still, i'm a huge fan of the previous game, and i enjoyed this one also even if it has this many negative features :)
Big disappointment. I miss the looting and original amnesia style. You cant even grab any objects and throw them and such, which takes a big part away from the gameplay. I'm not afraid of running out of oil aswell as im not afraid of going insane. The game was too easy and there were no complicated puzzles, they were extremely easy. it also felt really linear at some parts. And it was not scary. It had a pretty good story to it though, and believe that the developers wanted to give us an epic story instead of scary experience. Everybodys got their own opinions, but I'm really disappointed. Especially with the fact that you cant play custom stories in this game. I'm still gonna give it a 7 because of the story, something to cheer about atleast.
I dont understand all the hate for this game.
It's a masterpiece!
It was a good game, no doubt. But not exacly what I had expectet. In the Dark Descent you are scared from the beginning and to the end, in A Machine For Pigs you are scared in the beginning, but after a while it isn't that scary anymore.
The monster wasn't scary, it was more like an animal than a monster in my opinion.
The Monster in the Dark Descent is really a MONSTER which you run and hide from as soon as you notice it, in A Machine for pigs you can sneak your way around the monster and proceed.
You have more control in this game than in the dark descent, I guess in the end that's why it isnt that scary.
I give it an 8/10, but it's a thin 8.
Well... What can I say about Amnesia: A Machine for Pigs?
Here is my review (sorry for my English, i´m not in the mood to check for grammar mistakes and everything).
- The background story is definitely better than the first one. The Chinese Room is an expert in making immersive stories, and you can see that by playing Dear Esther, which is an awesome experience.
- All the characters has a very strong position in the game. The children, the main enemy and even Mandus are very well planned and choosed for an Amnesia sequel.
- The graphics (I do not care any little for graphics, but it still being a good point for a game) suffered a huge update! It´s simply beautiful.
- The Chinese Room is learning from it´s mistakes. AAMFP is the second game from this company, and this is an advive for the players that haven´t played A Machine for Pigs yet: do not hear the people that are saying that this game ruined the Amnesia universe, because it´s not. A sequel not been better than the original game doesn´t mean nothing. Frictional Game has a lot of experience with horror games. I thought that this was a great idea, because The Chinese Room had their chance to explain what horror means for them. They have a different perspective of horror and they showed up this.
Different mechanics are necessary for a company to have the full control for a game that do not belong to them. It was necessary and it ended very well. CONSIDERING only this game and the company which have made it, I would give it a 10, but comparing it with TDD, I give it 9. The Chinese Room has surprised me with this awesome game, showing that, in time, they can be as good as Frictional Games.
- No Custom Story support. OF COURSE! Now both games will be alive. If aamfp had cs support, everyone would stop buying tdd. With a cs level editor upgrade, they will need to buy both games to keep playing it, making the game even more alive. A wonderful idea.
BAD POINTS
- few encounters
- easy puzzles
- not very scary.