The Swine are Rising! In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created by The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into the heart of darkness that lurks within us all. The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them. Step back into the horror.

RSS Reviews  (0 - 10 of 26)
7

saltandiron says

7

nijbu says

7

EXE.EXE says

I enjoyed this game quite a lot. I personally think that handing this to thechineseroom was not too much of the greatest idea, rather, Frictional Games should have done all the work, ALL, and they should have said NO DON'T DO THAT! AND THAT! BAD BAD! Removing elements (Yes I'M GONNA BRAG ABOUT IT BALHBVALH, I'LL TELL YOU WHY:) such as the sanity was something TDD was special for, because it created tension, and so did running out of oil, and what the hell am I gonna do with my life after it depletes, or what if I pass out next to that monster and he sees me and comes towards me then I just shut the computer off instantly, go to my bed and weep and cry ALONE AND FEEL MISERA-....*AHEM*.... that kind of tension is truly important, at least to me, and what created The Dark Descent a true horror game, because you wouldn't know what to do in that situation, you'd just panic and feel uneasy.

Thou the staggering amount of effort given in this game, and the interesting story kept me going and going. As suppose to the first one, the sound effects are very well done and much more vibrant, and I could say a little about how the game looks, as I felt it was a slight improvement, but that's it. I felt like I was still apart of the game, and not what some people say "a walking narrator". I am easily scared, VERY easily, so the monsters did their job just fine, and so did the lights flickering as the monsters got near and I panicked and cried and screamed for my life. So in a way the fear also kept me going as well and it scared me just fine. The atmosphere was just brilliant, and BRILLIANTLY brilliant!

In the end, I enjoyed it, and had fun, and cried in fear. Thou comparing this to our predecessor, The Dark Descent, it falls and doesn't deliver the same fear and tension, and could have been MUCH much better.

7

Rambozer says

It was an alright game, personally I wouldn't consider it a full sequel, but more of a spin-off type game.

7

NaturalGlitch says

In all honesty I was really hyped up for this game since it was the sequel for Amnesia: The Dark Descent but it did not live up to the standard I had for the game.

There are a lot of things that are better then The Dark Descent, such as the graphics, setting, story, etc.... I do feel like these were good things but I feel the story was so heavy focused on you forgot about the GAMEPLAY.

I was thinking that this was going to be one of the scariest games out there but it does not come close at all. There are hardly any monsters to run from and you guys took away some of the key features of AMNESIA. Such as collecting oil and having to maintain that oil so you can keep using it. This game just lets you run unlimited lantern which made the game so much easier and less scary then what it should have been. Also the puzzles are so simple I feel like no one should have trouble with them, half of the stuff is right in front of you that it is nearly impossible to fail at any of them. Also why is darkness not a factor of fear anymore, I thought the bugs eating away at the brain was perfect but you guys also stripped that away in A Machine For Pigs. Also the AI need to be fixed, there were alot of times where I was standing 2 feet from them and they never tried to chase me.

I hardly feel like this is the sequel to the original let alone a horror game. I wanted to be terrified, I wanted to be constantly screaming, I wanted AMNESIA.... I can only hope you guys will realize your mistake and make it up with a DLC.

7/10 is actually really nice of me to give this game for a rating. I don't know about you but I am severely disappointed with this game.

If you want to watch The Ending or Part 1 the links will be below.

Part 1: Youtu.be

Ending: Youtu.be

7

coldcorveh says

May contain spoilers Agree Disagree

The story was excellent. It was lightly predictable but still very well written, answering most of the questions you had during gameplay. The visuals were eerie and at times down right scary. The ability to view the monster up close at times gave away some of the terror when dealing with them. In the dark descent, never really being able to see an upclose shot of the monster, without having your face torn off, made him all the more terrifying. These monsters were almost cartoonish and lacking. The monsters were never really a threat and the scare factor of taking every turn carefully like in the dark descent was nullified. You could walk through this game and know that 99% of the time you were safe. The Tesla pig was almost laughable and a non factor for any time of boss in this game.

I didn't enjoy the fact that this game was so sort. The linear design of the gameplay gave no challenge. Add to the fact that there aren't any free item interaction, it made it as though once you could pick something up, you knew it was a piece to a puzzle.

Sanity, Health, and inventory gave the dark descent a much better feel than AMFP.

All in all, this game deserves a 7 out of 10 for the hope that the DLC and mods are better than the actual game. Amnesia: A machine for pigs seemed like a well done MOD to Amnesia: The Dark Descent then a sequel.

7

20% of adventure game with easy puzzles to solve.
40% of action game - running and hiding
40% of walking cause areas are vaste.
I am little bit disapointed. There is a few brillant moments (like London invaded by pig-men) but most of game is just boooring.
It's not about enemies or similar but because of lack of interesting puzzles. One of my friends called this game "simulator of walking". And yes, she was right. Sad.
Anyway iy's good game bacause of story and voice-acting. Also mood is sometimes awesome.