The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.
Step back into the horror. Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.
Think you understand fear? Think again. A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.
Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.
To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:
- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!

- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.

Get them both on Moddb or Steam!
Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!
Following the release of the next long awaited Amnesia sequel, Frictional Games have added mod support and released the development editors for Amnesia...
The long awaited follow up to the Amnesia series from Frictional Games is now here, as Rebirth is out now on PC and PS4.
To celebrate the 10th anniversary of Amnesia: The Dark Descent this month, we spoke with co-founder and creative director of Frictional Games Thomas Grip...
To coincide with the 10th anniversary of the release of their hit horror game this month, Frictional Games have made Amnesia Dark Descent open source...
The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...
The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...
A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...
where is the custom story?
No custom story for this title.
The game is dead when you've finished to play.
Really disappointing.
A stupid choice and counterproductive.
It's like shooting oneself in the foot.
They will release an update for ATDD which will allow assets from AMFP to be used, so it's not so bad. They didn't have CS support for ATDD at release if I remember correctly.
I have not seen this announcement on the forum of Frictionalgames.
Can you provide a source of this information?
Or is it just a rumor?
Turned out the game is not even like Amnesia, so I'm honestly not very surprised
I'm sad, but I agree.
This video sums up the game: https://www.youtube.com/watch?v=M2sKfp2eb8E
In all honesty I was really hyped up for this game since it was the sequel for Amnesia: The Dark Descent but it did not live up to the standard I had for the game.
There are a lot of things that are better then The Dark Descent, such as the graphics, setting, story, etc.... I do feel like these were good things but I feel the story was so heavy focused on you forgot about the GAMEPLAY.
I was thinking that this was going to be one of the scariest games out there but it does not come close at all. There are hardly any monsters to run from and you guys took away some of the key features of AMNESIA. Such as collecting oil and having to maintain that oil so you can keep using it. This game just lets you run unlimited lantern which made the game so much easier and less scary then what it should have been. Also the puzzles are so simple I feel like no one should have trouble with them, half of the stuff is right in front of you that it is nearly impossible to fail at any of them. Also why is darkness not a factor of fear anymore, I thought the bugs eating away at the brain was perfect but you guys also stripped that away in A Machine For Pigs. Also the AI need to be fixed, there were alot of times where I was standing 2 feet from them and they never tried to chase me.
I hardly feel like this is the sequel to the original let alone a horror game. I wanted to be terrified, I wanted to be constantly screaming, I wanted AMNESIA.... I can only hope you guys will realize your mistake and make it up with a DLC.
7/10 is actually really nice of me to give this game for a rating. I don't know about you but I am severely disappointed with this game.
If you want to watch The Ending or Part 1 the links will be below.
Part 1: Youtu.be
Ending: Youtu.be
Let's play amnesia and outlast :)
https://www.youtube.com/channel/UCQwFbmSq9IzE-vov7MoWHHg
Here's my let's play of it so far( 2 episodes but 2 more being uploaded as i write this all with facecam)
https://www.youtube.com/watch?v=qG8nEdi_tYQ&list=PLWKF2c_m5c_JgHORpFEjckY4fanVJ2Q_k
pls help, im scared
Hi there,
nice game so far, watch my german Let´s Play if you want: Youtube.com