The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.
Step back into the horror. Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.
Think you understand fear? Think again. A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.
Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.
To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:
- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!

- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.

Get them both on Moddb or Steam!
Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!
Following the release of the next long awaited Amnesia sequel, Frictional Games have added mod support and released the development editors for Amnesia...
The long awaited follow up to the Amnesia series from Frictional Games is now here, as Rebirth is out now on PC and PS4.
To celebrate the 10th anniversary of Amnesia: The Dark Descent this month, we spoke with co-founder and creative director of Frictional Games Thomas Grip...
To coincide with the 10th anniversary of the release of their hit horror game this month, Frictional Games have made Amnesia Dark Descent open source...
The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...
The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...
A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...
DO WANT
i cant wait this game!
OMG! New Amnesia! I cant wait it. I need tell for all people!
Cant wait for it!
Will people who make mods like myself be able to use both textures/entities from this game and Amnesia the Dark Descent together for the same mod if the player has both games?
I take it this is a sequel of sorts to Amnesia: The Dark Descent, judging from the title?
Read the Description, it's entirely different :S
i want it, i want it, i want it, i want it, i want it, i want it do BAD!!!
Just cant wait! this is a must buy.
Is this game scary? :tinfoil: