The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Step back into the horror. Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.

Think you understand fear? Think again. A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.

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Non Omnis Moriar had special anniversaries this year. The mod itself was released 8 years ago, while the source game itself just turned 10. Feels weird just to list these.

To celebrate the occasion, I've been revisiting my AMFP content throughout the entire year, and it took a long process to get it to a point where I can call it released and done:

- Non Omnis Moriar reached 1.4 stage with two major updates regarding story and structure. Other than final bugfixes (if any) I can now call it final. Worry not, for old walkthroughs still apply most of the time!

Machine For Pigs Screenshot 2023

- My AMFP asset pack released its first (and possibly final) major update (1.1) that brought its features to the Steam Workshop as well, alongside Full Conversion additions for both editions. It also features a demo version of Non Omnis to showcase the assets and the changed gameplay features in action, on TDD.

Amnesia The Dark Descent Screens

Get them both on Moddb or Steam!

Happy (late) holidays, and have a good AMFP celebration, as the New Year await us!

Amnesia: Rebirth Modding Support & Tools Are Now Available

Amnesia: Rebirth Modding Support & Tools Are Now Available

News 2 comments

Following the release of the next long awaited Amnesia sequel, Frictional Games have added mod support and released the development editors for Amnesia...

Amnesia: Rebirth Is Out Now On PC And PS4

Amnesia: Rebirth Is Out Now On PC And PS4

News

The long awaited follow up to the Amnesia series from Frictional Games is now here, as Rebirth is out now on PC and PS4.

Interview Feature: Thomas Grip Co-Founder & Creative Director Of Frictional Games (Amnesia, SOMA)

Interview Feature: Thomas Grip Co-Founder & Creative Director Of Frictional Games (Amnesia, SOMA)

News 7 comments

To celebrate the 10th anniversary of Amnesia: The Dark Descent this month, we spoke with co-founder and creative director of Frictional Games Thomas Grip...

Frictional Games Have Made Amnesia: The Dark Descent Open Source

Frictional Games Have Made Amnesia: The Dark Descent Open Source

News 11 comments

To coincide with the 10th anniversary of the release of their hit horror game this month, Frictional Games have made Amnesia Dark Descent open source...

RSS Related Files
Non Omnis Moriar (v1.4)
Amnesia: A Machine For Pigs

Non Omnis Moriar (v1.4)

Non Omnis Moriar Full Version 1 comment

The 1.4 version of the mod, overhauled in 2023 for AMFP's 10th and the mod's 8th anniversary. Includes several bugfixes, better hints and a minor overhaul...

Glowworm Lantern (Bloodborne inspired)
Amnesia: The Dark Descent

Glowworm Lantern (Bloodborne inspired)

KiraImmortal's Amnesia assets Prop Model 3 comments

The Glowworm Lantern is a more realistic retexture of the original amnesia TDD lantern with the machine for pigs hand model, bloodstains, and a purple...

Demo - Slaughterhouse (custom story)
Amnesia: A Machine For Pigs

Demo - Slaughterhouse (custom story)

Non Omnis Moriar Singleplayer Map 1 comment

A custom story demo of Non Omnis Moriar, which includes a custom exe modified by Darkfires so custom stories can now be played in AMFP! Installation instructions...

Post comment Comments  (100 - 110 of 458)
NW_Saiyan
NW_Saiyan - - 6 comments

Is anyone else getting this? "The program can't start because MSVCP100.dll is missing from your computer. Try reinstalling the program to fix this problem." It happened right after it finished downloading/installing. It hasn't been able to correcfly launch the game.

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Guest
Guest - - 697,498 comments

I have that problem

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NW_Saiyan
NW_Saiyan - - 6 comments

I went to frictional games forums and they gave me a link to download that specific file. I had to place the file in the redist folder. But now it says I'm missing MSVCR100.dll. Now I'm waiting for thier response. Would you like the link of the forum I'm in?

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NW_Saiyan
NW_Saiyan - - 6 comments

I've been helped and now my game works fine. Here is the link to the forum I was in. Ignore post #10. This only solves the probelm I orignally posted about. I hope I can post links here. Frictionalgames.com

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Guest
Guest - - 697,498 comments

how i solve the problem of spinning visual?

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boredgunner
boredgunner - - 2,072 comments

Does your game spin/turn on its own too? I thought I was the only one with this issue. You have to set Gamepad Look Sensitivity to 0, in Documents\Amnesia\pig\Your Profile (whatever you called it)\user_settings.cfg. You might have to make the file read-only afterwards.

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Guest
Guest - - 697,498 comments

This comment is currently awaiting admin approval, join now to view.

riversong
riversong - - 12 comments

Every time I try and go to the second map it freezes and crashes!!!

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riversong
riversong - - 12 comments

FIXED IT! Had to change all quality settings to low, if anyone else has a problem with crashing, try it!

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boredgunner
boredgunner - - 2,072 comments

Is the player supposed to be constantly turning to the left in the beginning of the game? Or is mouse support just glitched.

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