In 1976 the owners of the Amityville house fled their home,abandoning belongs in the middle of the night they claimed the house was possessed by an evil and dangerous entity. In the months following an investigation was launched by local news and a group of paranormal researchers led by the Warrens (The Conjuring) was conducted. You take the opportunity to enter the house alone and investigate of the events were real or a hoax in hopes of finding the truth.
Explore a full recreation of the house and its grounds. Built using photo reference the game recreates as much detail as possible including furniture,wallpapers and items. You will be able to open every drawer and closet,examine items to discover the history of the house and visit the much talked about 'red room'.
-Detailed environment,sound design and period setting.
-Emphasis on story,atmosphere and slow building horror.
-Unreal 4 engine with potential for VR support.-Secondary game mode for exploring the house without game events.
In the last few months lots of new information of about the Amityville house has been coming out,with new photos of the interior from various years of house's history.Since a large goal of the project is a real as possible recreation of the house progress has been made full updating the game environments to reflect new information.
Testing has also began on 360 / VR capability's,below is a short test video showing some panoramic images put together as a preview for future fully animated interactive trailer.
Test render of a lit version of the house interior using full baked lighting.One possibility is that this could be the basis for a secondary crime scene exploration mode.
Work in progress on the bathrooms,I've been carefully sourcing the few photos that exist of these areas as well as tracking down any items I can find a reference for the modelling of props e.g the air-con.
The third floor is now also well into progress,with the new house model in place these rooms are now more accurate and the ready to be developed. I've been adding additional detail to items like door models and polishing some of the materials (layers of dust / dirt will be added to the final textures to make it look a little worn).
Amityville '76 Devlog 2. Short breakdown of whats currently in progress and various concepts that are being explored. Feedback is welcome.
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