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Add job Report [Rev-Share] Lighting Artist at RisingLane

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by RisingLane on

Working title: Project Mirela
Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine

You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.

After an interrupted call from Mirela he wants to get back to her but he quickly realizes that there seems to be no exit. He gets another call from a woman named Nora who claims to be in a similar situation. They have to work together to get out of their cabins but can Aleron trust Nora?

Responsibilities:
The Lighting Artist will make sure that the environments are lighted properly and believably but not necessarily realistically.
– Experience with lighting in the Unreal Engine- Work closely with 2D Environment Artist and Texture Artist to make sure that everything looks believable
– Experience with materials/shaders and their relationship to light

– Wide understanding of lighting/rendering technologies (real-time rendering, HDR, refraction, etc.)

– Passion for playing and developing games

I offer:
1. You will get percentages of the profit
2. You will be part of an amazing and passionate team
3. You will be part of a serious company that has an awesome vision (A video that explains this vision in depth is only available on Trello)
4. You will be working on an emotional, story driven, and awesome game
5. You will have perks like support, flexible work, inspiration, chat rooms where you can have fun
6. You will have a chance of getting a full-time position

To Apply

You’re interested? But you feel like you can’t fulfill this role? You won’t know it until you apply. Don’t be shy! Just contact me via email:

a.koctar@t-online.de

If you get accepted you will be added to the team on Trello.