A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.
Smashing, slicing, exploding and burning your enemies - a quick history of things shot from cannons.
the many different things you can fire from a cannon
In this second instalment of the Airships modding guide, I'll give you an explanation of how mods can override existing game functionality, and walk you...
mod example: imperial cannon
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monday night indie - 28th july
Since the introduction of small modules in dev2, you can make some pretty small airships. Now air leviathans are impressive, but the manoeuvrability of...
small ships are fun
Explaining why the game may put some of your ships into an inactive reserve.
explaining the fleet reserve
An in-depth post on how I made Airships run more smoothly with careful memory management.
dev blog: taming garbage collection to prevent stutter
The basics of sound airship construction, to tide you over while I work on the next release.
airship design advice
A risk assessment for Airships - let's think about how the game might fail.
I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one...
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