Right from the start, the universe of AI War has always included a few alien craft. However, it wasn't until each of the first three expansions were released that the three alien races from AI War were fully explored: from the ancient, venerable Zenith; to the short-lived, vicious Neinzul; to the massive Spire.

Post news Report RSS Arcen Games Heading To PAX Prime With Indie Mega Booth

Exciting news to share, as we'll be exhibiting at yet another PAX this year, and this time around we're part of the Indie Mega Booth! Stop by and see us if you're attending the event in Seattle August 31 - September 2.

Posted by on


We had a lot of fun exhibiting at PAX East earlier this year in Boston. So much so we decided we just couldn't pass up the chance to do the same at PAX Prime next week in Seattle. So if you're attending, keep an open spot in your schedule to stop by! (Or even better, give us a heads-up ahead of time* to ensure I haven't run off to lunch.)


We'll be one of the 30 developers making up the incredibly amazing Indie Mega Booth (just look at all those notable developers and good games). We got to know a lot of these guys at PAX East, and we're excited to be a part of the massive collection of indie game exhibitors this time around. Specifically, I'll be located in booth #868 sharing space with the awesome folks of 24 Caret Games--developers of PS3 title Retro/Grade which just arrived this week on PSN.

As noted in the trailer below, A Valley Without Wind will be playable. There may be some new artwork stuff to showoff there as well. I'll be chatting up the Ancient Shadows expansion with those who want to talk about it, but I doubt anyone would get much out of a short floor demo for a game like AI War. We're also planning some giveaways of our titles both on-sight and online; plus we may have something else to debut. Not sure yet, we'll see.

On top of that, I'll be heading up the 'Open Development for Indies: Why Cooperative Trumps Competitive' panel with a handful of other indie devs in the Serpent Theater, 3:00 PM on Sunday (September 2nd). If you're interested in indie development at all, or if you just want to say hi, make sure not to miss us in the afternoon during the final day of the conference.


If you want updates on what we and all the other devs in the mega booth are up to, or if you just want to support us all in general, the Indie Mega Booth Facebook and Twitter stuff is a go.

9 days and counting!

Here's the latest coverage coming in, mostly from the AVWW Steam sale (now concluded) and art update:

Joystiq -- A Valley Without Wind's impending art revamp in version 1.3, sale now


VG247 -- A Valley Without Wind 50% off on Steam, headed for graphical overhaul


Co-Optimus -- A Valley Without Wind On Sale at 50% Off


Blue's News -- A Valley Without Wind Art Upgrade Coming


PCGamersN -- A Valley Without Wind patch 1.206 “Watery Warp” released


DealSpwn -- A Valley Without Wind Getting Massive Art Overhaul


TheBitBag -- A Valley Without Wind 50% off on Steam, major graphic overhaul incoming


GameZone -- A Valley Without Wind getting graphical redesign


HardReset -- A Valley Without Wind Review


DealSpwn -- AI War Ancient Shadows DLC Enters Public Beta


Forum User Hartmann -- Let's Play A Valley Without Wind! (A Gainax Production)

*That goes for both press and attendees. If you happen to be media and are interested in our Indie Mega Booth press kit, head here.

Originally posted by Erik:
Arcengames.blogspot.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: