Infiltration Zero is a single player top down stealth game where players would need to go through multiple paths and puzzles of their choosing to be able to get from start to end. At the end of each level, players would be facing a boss that would require players to think creative and imaginatively on methods of defeating the bosses.

Report RSS Infiltration Zero: Updates /Announcements /Videos

Some updates for you guys ,like our new main menu, Cutscenes and announcing some stuff.

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Updates

- New main menu with ingame live background
(would love to hear feedback from you guys)

Screen cap - Main_menu_1

Enlarge them to get a better look.

Screen cap - Main_menu_2Screen cap - Main_menu_3

- Rival VS Hero scene

Screen cap -Rival cutscene_1 Screen cap -Rival cutscene_2

- Boss fight /boss scene

Screen cap -Boss_in-game

- New IR vission mode
(in this mode you will be able to see hints/ clues/ enemies /interactble objects , highlighted with thier own color
Red with cone= enemies
Yellow= hints
Green= Interactble objects
blue= Objects that you can hide in)

** what do you guys think of this new IR vission mode UI? . Is it too simple?
What i did was that i added a light blue overlay with abit of scan line effect. The 3rd and 4th image shows the vission turned on/off. Should we add abit more UI to this?

Screen cap - IR_vission_5Screen cap - IR_vission_1
Screen cap - IR_vission_3Screen cap - IR_vission_4
Screen cap - IR_vission_2Screen cap - IR_vission_5

Announcements
Hello guys, been awhile since our last update but we have some new announcements regarding Zero Infiltration. To complement this, we will start also start updating our IndieDB, SlideDB and Facebook page more frequently. We also feel it is important for us to receive feedback from anyone interested in providing some,especially those who are veterans of the stealth genre. We will try to push out weekly updates along with Dev Blogs or Vlogs soon to give everyone a look into our development process.

Which brings us to our second announcement, the closed beta for Zero Infiltration. We need as much feedback as we can so we are deciding to release a closed beta client to a select number of stealth aficionados to test our game and provide feedback so we can improve the game. More details on the availability of the beta will be announced soon.

Finally, most of you have been asking to see the game on the PC or Android platform. The PC version of Zero Infiltration will only be focused on after the iOS version has gone gold. As for an Android version we are uncertain if we can afford the license to build on Android platform.

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ShiftedDesign
ShiftedDesign - - 44 comments

My only concern is the flares, especially on the door light and the, I'm assuming wall light, (0:20 in the tablet video), they kind of blow out, and if you are going to use flairs maybe tone them down a little. Beyond that I think it looks really good, congrats!

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szhafri Author
szhafri - - 13 comments

WOW! Thanks for the feedback!.Will take your advice to tone them down a little :) Thank you.!.

Reply Good karma+1 vote
darknigthmare
darknigthmare - - 404 comments

awesome walker (look damn hard to beat)
the ir hud is awesome (nice for some helps)
i just hope an android version (yeah dont have i-thing)
also i can propose an idea to add so customisation for your heroe like that player can be unique (unlockable by achieve some task ingame like hide many time,kill 50 enemie etc...)

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