This week on the IncGamers Podcast, Tim and I chat with Age of Blood developers John Waynick and Joseph Marin. They tell us about their fantasy-and-sci-fi infused title, switching to Unreal Engine 4 and the unusually difficult task of coding proper ledge grabbing for characters.
You’ll also hear details of the combat and puzzle styles, the Lovecraftian influences and the two main characters: Ariet and Cael.