DESCRIPTION:
After Reset™ RPG is a hard sci-fi post-apocalyptic role-playing game. Inspired by original Fallout 1/2, Baldur's Gate and Planescape:Torment.

PLOT:
Planet Earth. 132 years after the 'Reset', the thermonuclear apocalypse that ended human civilization. Around one third of the globe is covered by 'Yellow Zones' where the ruins of cities are covered with radioactive dust. In these areas, anarchist survivor groups have taken control where uncontaminated food and drinking water are valued on a par with human life. Another third of the earth is in the agony of the 'Red Zones', the epicenters of the deadly anomalies that arose as a result of a nuclear chain reaction in the atmosphere and the morphing of the planet. The majority of life is not capable of surviving in the Red Zones that makes them a perfect home for mutants. The planet is unrecognizable.

CORE FEATURES:
A POST-APOCALYPTIC ATMOSPHERE, developed with a focus on sci-fi realism and more locations to explore than Fallout 1 and 2 combined.
A NONLINEAR STORY with the freedom to choose between a ton of branches and endings, which influence the whole setting even beyond the game you play.
HARDCORE MECHANICS in the best traditions of D&D and SPECIAL, we have created our own system called SACPIC, where you will be able to customize every aspect of your character.

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Hi, guys!

This monthly news and update should be the last one before the Prologue release. If you're our backer or Co-Founder, please, read the full version of it on Kickstarter which comprises the usual patch notes and most of the NDA-stuff I’ve shared with Co-Founders on the forum after the previous update.

This NDA material includes:
• Our current state of affairs.
• Money and issues results report.
• Our plan for the prologue release.
• The future of the After Reset development.
• Preview of the article "Developing AR RPG, the Prologue: Debriefing" I’d like to post it after the Prologue release in October.
• Preview of the article "Developing After Reset: Tips, Insights for Indie Devs" another article specified for indie developers. It consists of concise data on the common issues we and our colleagues faced during the development, our conclusion and solutions we applied. Those issues are something that all indie devs must meet and have to deal with at one time or another.

Right after the Co-Founders, I’d like to share all that data with you before it is made open public to receive your feedback, impressions, thoughts and advice (in case you have one) before making another solid step.

PATCH #100816 RELEASED



FIXES:

Audio:
• Not ceasing music during loading new areas scenes bug fixed.

Gameplay:
• The door scripts and mechanics reworked.
• Navemesh at Ground Level fixed.
• Quanton now opens all fields and doors at the emergency exit hall on Special Facility level when the relevant dialog line is reached.
• Quanton cut-scene variables saving bug fixed.

Interface:
• Character highlighting when mouseover in awakening scene before the area is loaded is fixed.
• Ivy model displaying, her appearance and dispersion SFX enhanced.

Mechanics:
• Dropped item vanishing bug amended.
• Drones waypoint mechanics amended to prevent jams.
• Navigation AI reworked to prevent creatures freezing and teleports.

FEATURES & CHANGES:

Audio:
• Suspense/danger music theme for the relevant cut-scenes added.

Gameplay:
• Quests added on Science Facility level.
• Ivy model with animations added.
• Special Facility full gameplay walkthrough added.
• Science Facility full gameplay walkthrough added.
• Broken neon lamp flickering at Ground Level added.
• Decontamination Hall cut-scene added.
• Dialog Mechanics tutorial added.
• Running and burning in plasma death animations and SFX added.

Graphics:
• Broken lightning mechanics (lights/flickering vfx/sound) for the Mess Hall added. • Bleeding and blood trails VFX and mechanics added for the alive creatures (including the character) when they are below 10% HP.

Interface:
• Saving/Loading UI added.
• Added text scrolling by mouse wheel in dialogs.
• Mouse icon changing when mouseover icons of new unread/updated Quest and Records added.
• Container UI mechanics enhanced so that players could take items separately (now while the Container Contents Panel is opened BUT the Inventory panel is closed, LMB click on an item will move that item stack into the Inventory instantly).

Mechanics:
• Saving/Loading mechanics added.

Other:
• Kitchen props created and added at the Mess Hall.
• Destroyed and functional drones added at the proper places on Ground Level.

IMPORTANT NOTES:

#1 Guys, during your walkthrough tests please pay attention to drones’ behavior. It took about 4 weeks to rework it so that they don’t freeze and don’t make a jam. Though, I have a suspicion that they might do that again despite our efforts, but we ourselves did not see that bug after the patch.

#2 Previous saved games may not be compatible with this patch (and future ones). This is inevitable for EA and will proceed till the full game release. Nevertheless, the ability to save/load games within every update should save a lot of time for testing and polishing the game. We’ve been testing save/load mechanics for one week only, so, please, if you have time test it more and report about the possible bugs.



SUMMER REPORT: CURRENT WORKS, MONEY, PLANS

• Well, what’s the skinny?
• What about the money?
• Plans for the Fall-Winter 2016.
• The Daedalus.
• After Reset fans’ community.
• After Reset RPG further development.
• Steam Reviews.
• (preview) Developing AR RPG, the Prologue: Debriefing.
• (preview) Developing After Reset: Tips, Insights for Indie Devs.

Read the full update available on Kickstarter...

They are NDA as well yet because they are meant to be published at the day of the prologue release. Though, I would like to share them with you asap as the earlier reviewers. Please, feel free to post your relevant comments, questions and thought on their pages.

Sincerely,
Richard.

Add us on Steam Early Access.
Visit After Reset RPG official Store.
Join After Reset RPG official website.

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TFOG Posters (exclusive)

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Four character posters from The Fall of Gyes graphic novel made in very high dimension to be printed in any photo studio.

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Post comment Comments  (70 - 80 of 178)
Argeomer
Argeomer - - 5,581 comments

WOW...i just saw the video :O ...and IT WAS AWESOME :D just in the beggining it looked like it was one of the great games, an apresentation better than call of dutys and other games apresentations...you should put later right before its release a trailer with the beggining part when you show the names and with the same music, then you show a little of the story...AWESOME!!! :D ...P.S: Are you thinking of adding multiplayer gameplay?a multiplayer with several gameplay mods like team deathmatch,(all FPS online gameplays), team deathmatch survival(two or more teams building their defences and then they have find weapons and supplies, to kill the other teams and look out with the TOUSEN of zombies out there) :D

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Janissaire
Janissaire - - 221 comments

WHY YOU WANT ZOMBIE AND ZOMBIE AND PVP AND PVP ALL THE ****** TIME????

Dev,i hope you will not make a common thing like boring zombie.

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MrNixon Creator
MrNixon - - 311 comments

Thanks, man!

Do you mean the video for The Fall of Gyes graphic novel: Kickstarter.com ?

Or After Reset backstory movie: Youtube.com ?

Yeah, we plan to add co-op to the game but in a specific manner. This is old-school RRG and co-op must not spoil role-playing.

Reply Good karma+2 votes
Nagrach
Nagrach - - 123 comments

Well have you played Divinity: Original Sin? They managed that COOP actually Supports the RP.

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Argeomer
Argeomer - - 5,581 comments

Im talking of the latest video that it looks like a nervous human sistem or brain or something and it starts with "Richard Nixon presents..."

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Argeomer
Argeomer - - 5,581 comments

Im tracking the game right now...this is looking awesome to me :D

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mickLMZR
mickLMZR - - 542 comments

I've been looking at this game for about a year! Just started tracking. ;)

Looks very good. :)

Reply Good karma Bad karma+3 votes
vol4ok
vol4ok - - 453 comments

Holy **** inspired by "Fallout 1/2" totally gonna track this. Good Luck

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Flash_Monkey
Flash_Monkey - - 42 comments

Looks great

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ChickenDelight
ChickenDelight - - 126 comments

Also, if this gets on Steam, will you be able to buy some of the game pack things (Like the cyber dog and the field feat rare alien gun thing)

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***Geroj***
***Geroj*** - - 2,161 comments

So you still work on rpg? or just on that graphic novel

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MrNixon Creator
MrNixon - - 311 comments

both

Reply Good karma+4 votes
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