Aetherius is a voxel based game experiment being written in Java with LWJGL. It provides a procedural universe that runs infinitely in every direction across infinite worlds, with thousands of materials. All the non-procedural content is made with a suite of software that ships as part of the game. Aside from the pre-baked content and the modder, the game also procedurally generates content from mixing and matching an abundance of components that the player has the ability to add to or remove from. This content includes NPCs, Quests, Machinery and Materials. Aetherius is a true sandbox. The player can toggle every single aspect of vanilla gameplay, and construct their own game rules to suit themselves. It is fast approaching a viable alpha test phase.
We've been working on Aetherius flat out for the last fortnight. We've added tools, weapons, scenery objects, model exporting/importing, functionality...
the current state and future of aetherius
Aetherius: The musical! Not really but check out our new title track!
title track making the final rounds!
Our 3D modelling sub-application is now almost complete. The modeler will allow you to create your own voxel sprites and import them into your regular...
the aetherius modeler!
What does it take to get the right sound for a videogame? How do you get a feel for the direction of the game without playing it first? And how did you...
finding the right sound.
With so many voxel games showing up lately, many people might be wondering what makes Aetherius so different. Its just a Minecraft clone right? Well no...
aetherius is not minecraft, here's why
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