The Aero Empire demo is progressing well, and I recently finished adding the gyro animations, the HUD and the flight controls for the Gyro into the game engine. This is a fairly large milestone in the development of the demo game, and I am quite excited, especially by being able to fly the gyro around the scene. There is only one real way to show off this update, and that is through a video:
I also included some footage of the redesigned moon so you could see the lighting and highlights in action. For more information about the moon, see this news post.
The HUD, as you can see in the video, has also recently been completed (although there are still more components and indicators to come). The HUD was made by RedOwl based on the concept by Timmon, and here is a high resolution image of the HUD so you can see the details:
The rotating disk on the left side is an altimeter, the needle in the middle points to the forward velocity of the gyro, and the spinning spiral in the middle rotates at 1/3 the speed of the gyro's real spiral, in the opposite direction (as if wind was blowing through the control from in front of the player).
Look forward to more updates as we get closer to completing the demo game!