Fully functional model swap. Replaces Su-30M2 model, UI icons, skins for every slot, swaps all SWP loadout.
ACCEPTING COMMISSIONS
Support me - boosty.to/kosnag
Thanks to:
madamax1980 for request
Lanzerince for screenshots
Flyby stats from F-18F Block 3
Cockpit from F-18F Block 3
SWPs of replaced aircraft:
LACM
4AGM
4AAM
Skins (bold font means it's default skin for this slot):
Slot 1 - Air Superiority Gray (Osea)
Slot 2 - MiG-28 (Rogue Nation), MiG-28 (Yuktobania)
Slot 3 - Three Tone (Wardog - Blaze)
Slot 4 - Air Superiority Gray (Trigger Mage)
Slot 5 - Air Superiority Gray (Trigger Spare)
Slot 6 - Air Superiority Gray (Trigger Strider)
Slot 7 - Jolly Roger (Osea), Prototype
Mod separated into few modules:
SuperTigershark_Base - base of mod, must be installed for work of other modules
SuperTigershark_Skin_Y_NameOfSkin - skin for Y slot
SuperTigershark_Module_Skin_2_US-type-weapons - switches models of weapons into US-type missiles for 2nd skin slot
Installation:
Unzip archive "Super Tigershark.7z" (use 7zip)
Create folder "~mods in "\ACE COMBAT 7\Game\Content\Paks" if that folder doesn't exist
Copy "~~SuperTigershark_Base_P.pak" and needed modules from unpacked archive to "\ACE COMBAT 7\Game\Content\Paks\~mods"
Changelog:
V1.2:
Fixed rudder animation
V1.1:
Improved MREC for all skins
Fixed changing Su-30M2 in cutscenes to F-20. Now Su-30M2 appearing in cutscenes as Su-30M2.
V1:
Initial release
Screenshots:
![Air Superiority Gray livery]()
![MiG-28 livery]()
![Three Tone livery]()
![Jolly Roger livery]()
![Prototype livery]()
![Cockpit (F-18F Block 3)]()
![SWP loadout]()